Add functions to add volatile scripts to Creature.cpp.
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@@ -116,6 +116,8 @@ namespace CreatureLib::Battling {
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
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void ClearVolatileScripts();
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void AddVolatileScript(const std::string& name);
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void AddVolatileScript(Script* script);
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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