Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
parent 32584ac406
commit 142889ad8a
2 changed files with 8 additions and 0 deletions

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@@ -185,3 +185,9 @@ void Battling::Creature::SetHeldItem(const std::string& itemName) {
}
_heldItem = item;
}
void Battling::Creature::AddVolatileScript(const std::string& name) {
auto script = this->_library->LoadScript(ScriptCategory::Creature, name);
_volatile.Add(script);
}
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }