Pass ExecutingAttack values by reference instead of pointer.
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continuous-integration/drone/push Build is passing

This commit is contained in:
2020-04-25 16:04:17 +02:00
parent 734d056449
commit 0e874346bb
5 changed files with 25 additions and 27 deletions

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@@ -7,8 +7,8 @@ uint32_t DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uin
AssertNotNull(attack)
AssertNotNull(target)
auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel()) / 5 + 2;
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
auto bp = hit->GetBasePower();
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
auto bp = hit.GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex);
HOOK(ModifyStatModifier, attack, attack, target, hitIndex, &statMod);
uint32_t damage = static_cast<uint32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
@@ -31,7 +31,7 @@ float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target,
auto user = attack->GetUser();
AssertNotNull(user)
HOOK(ChangeDamageStatsUser, attack, attack, target, hitIndex, &user);
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
Library::Statistic offensiveStat;
Library::Statistic defensiveStat;
if (attack->GetAttack()->GetAttack()->GetCategory() == Library::AttackCategory::Physical) {
@@ -42,9 +42,9 @@ float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target,
defensiveStat = Library::Statistic::MagicalDefense;
}
auto bypassDefensive = hit->IsCritical() && target->GetStatBoost(defensiveStat) > 0;
auto bypassDefensive = hit.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
HOOK(BypassDefensiveStat, attack, attack, target, hitIndex, &bypassDefensive);
auto bypassOffensive = hit->IsCritical() && user->GetStatBoost(offensiveStat) < 0;
auto bypassOffensive = hit.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
HOOK(BypassOffensiveStat, attack, attack, target, hitIndex, &bypassOffensive);
float offensiveValue;
@@ -68,9 +68,8 @@ float DamageLibrary::GetDamageModifier(ExecutingAttack* attack, Creature* target
AssertNotNull(attack)
AssertNotNull(target)
float mod = 1;
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
AssertNotNull(hit)
mod *= hit->GetEffectiveness();
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
mod *= hit.GetEffectiveness();
HOOK(ModifyDamageModifier, attack, attack, target, hitIndex, &mod);
return mod;
}