Pass ExecutingAttack values by reference instead of pointer.
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@@ -15,7 +15,7 @@ namespace CreatureLib::Battling {
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static void ExecuteAttackChoice(AttackTurnChoice* choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target,
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ExecutingAttack::TargetData* targetData);
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ExecutingAttack::TargetData& targetData);
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static void ExecuteSwitchChoice(SwitchTurnChoice* choice);
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static void ExecuteFleeChoice(FleeTurnChoice* choice);
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