Adds status handling functions
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -135,4 +135,8 @@ export uint8_t CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack
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export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
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Try(p->ReplaceAttack(index, attack);)
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}
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export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
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export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
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export u8 CreatureLib_Creature_SetStatus(Creature* p, const char* name) { Try(p->SetStatus(ArbUt::StringView(name))); };
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export u8 CreatureLib_Creature_ClearStatus(Creature* p) { Try(p->ClearStatus()); };
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export const char* PCreatureLib_Creature_GetStatusName(Creature* p) { return p->GetStatusName().c_str(); }
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