Adds status handling functions
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-07-09 15:33:30 +02:00
parent 9303ec53e0
commit 08120d5433
6 changed files with 57 additions and 2 deletions

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@@ -135,4 +135,8 @@ export uint8_t CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack
export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
Try(p->ReplaceAttack(index, attack);)
}
export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
export u8 CreatureLib_Creature_SetStatus(Creature* p, const char* name) { Try(p->SetStatus(ArbUt::StringView(name))); };
export u8 CreatureLib_Creature_ClearStatus(Creature* p) { Try(p->ClearStatus()); };
export const char* PCreatureLib_Creature_GetStatusName(Creature* p) { return p->GetStatusName().c_str(); }