Added canRevive parameter to Heal function, added Faint event.
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@ -48,24 +48,18 @@ export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTyp
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) {
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { return p->ChangeLevelBy(level); }
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return p->ChangeLevelBy(level);
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
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}
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source){
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p->Damage(damage, source);
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p->Damage(damage, source);
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}
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}
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health){
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { p->Heal(health, canRevive); }
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p->Heal(health);
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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}
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent){
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p->OverrideActiveTalent(ConstString(talent));
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p->OverrideActiveTalent(ConstString(talent));
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}
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}
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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return p->AddExperience(experience);
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return p->AddExperience(experience);
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}
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) {
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) { return p->ClearVolatileScripts(); }
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return p->ClearVolatileScripts();
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}
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->AddVolatileScript(ConstString(scriptName));
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return p->AddVolatileScript(ConstString(scriptName));
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}
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}
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@ -42,6 +42,16 @@ namespace CreatureLib::Battling {
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uint32_t GetOriginalHealth() const { return _originalHealth; }
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uint32_t GetOriginalHealth() const { return _originalHealth; }
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uint32_t GetNewHealth() const { return _newHealth; }
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uint32_t GetNewHealth() const { return _newHealth; }
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};
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};
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class FaintEvent : public EventData {
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Creature* _creature;
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public:
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FaintEvent(Creature* c) : _creature(c) {}
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EventDataKind GetKind() const override { return EventDataKind ::Faint; }
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Creature* GetCreature() const { return _creature; }
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};
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}
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}
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#endif // CREATURELIB_EVENTDATA_HPP
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#endif // CREATURELIB_EVENTDATA_HPP
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@ -3,7 +3,8 @@
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#include <Arbutils/Enum.hpp>
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#include <Arbutils/Enum.hpp>
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namespace CreatureLib::Battling {
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namespace CreatureLib::Battling {
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ENUM(EventDataKind, uint8_t, Damage, Heal)
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ENUM(EventDataKind, uint8_t, Damage, Heal, Faint)
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}
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}
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#endif // CREATURELIB_EVENTDATAKIND_HPP
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#endif // CREATURELIB_EVENTDATAKIND_HPP
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@ -88,6 +88,9 @@ bool Battling::Creature::IsFainted() const { return this->_currentHealth <= 0; }
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void Battling::Creature::OnFaint() {
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void Battling::Creature::OnFaint() {
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// HOOK: On Faint
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// HOOK: On Faint
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if (_battle != nullptr) {
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_battle->TriggerEventListener(new FaintEvent(this));
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}
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_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
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_library->GetExperienceLibrary()->HandleExperienceGain(this, _seenOpponents);
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
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if (!_battle->CanSlotBeFilled(_side->GetSideIndex(), _side->GetCreatureIndex(this))) {
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@ -113,7 +116,10 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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}
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}
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}
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}
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void Battling::Creature::Heal(uint32_t amount) {
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void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
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if (_currentHealth == 0 && !canRevive) {
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return;
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}
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if (amount > GetMaxHealth() - _currentHealth) {
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if (amount > GetMaxHealth() - _currentHealth) {
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amount = GetMaxHealth() - _currentHealth;
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amount = GetMaxHealth() - _currentHealth;
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}
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}
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@ -111,7 +111,7 @@ namespace CreatureLib::Battling {
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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void ChangeLevelBy(int8_t amount);
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void ChangeLevelBy(int8_t amount);
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void Damage(uint32_t damage, DamageSource source);
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void Damage(uint32_t damage, DamageSource source);
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void Heal(uint32_t amount);
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void Heal(uint32_t amount, bool canRevive = false);
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void OverrideActiveTalent(const ConstString& talent);
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void OverrideActiveTalent(const ConstString& talent);
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void AddExperience(uint32_t amount);
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void AddExperience(uint32_t amount);
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