Added canRevive parameter to Heal function, added Faint event.
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@@ -111,7 +111,7 @@ namespace CreatureLib::Battling {
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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void ChangeLevelBy(int8_t amount);
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void Damage(uint32_t damage, DamageSource source);
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void Heal(uint32_t amount);
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void Heal(uint32_t amount, bool canRevive = false);
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void OverrideActiveTalent(const ConstString& talent);
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void AddExperience(uint32_t amount);
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