Added canRevive parameter to Heal function, added Faint event.

This commit is contained in:
2020-03-09 16:29:41 +01:00
parent 3efd7a6974
commit 06336c64cd
5 changed files with 25 additions and 14 deletions

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@@ -111,7 +111,7 @@ namespace CreatureLib::Battling {
uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
void ChangeLevelBy(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount);
void Heal(uint32_t amount, bool canRevive = false);
void OverrideActiveTalent(const ConstString& talent);
void AddExperience(uint32_t amount);