Added canRevive parameter to Heal function, added Faint event.
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@@ -48,24 +48,18 @@ export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTyp
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) {
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return p->ChangeLevelBy(level);
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}
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source){
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { return p->ChangeLevelBy(level); }
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
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p->Damage(damage, source);
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}
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health){
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p->Heal(health);
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}
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent){
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { p->Heal(health, canRevive); }
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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p->OverrideActiveTalent(ConstString(talent));
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}
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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return p->AddExperience(experience);
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) {
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return p->ClearVolatileScripts();
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) { return p->ClearVolatileScripts(); }
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->AddVolatileScript(ConstString(scriptName));
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}
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