Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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@@ -50,7 +50,6 @@ namespace CreatureLib::Battling {
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float* modifier){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, uint32_t* damage){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
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bool* outResult){};
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virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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