Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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This commit is contained in:
2020-04-10 23:06:19 +02:00
parent 5ac2b7b3c9
commit 04bf061115
3 changed files with 11 additions and 6 deletions

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@@ -50,7 +50,6 @@ namespace CreatureLib::Battling {
float* modifier){};
virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, uint32_t* damage){};
virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
bool* outResult){};
virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};