Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -69,10 +69,6 @@ export uint8_t CreatureLib_Script_OverrideDamage(Script* p, ExecutingAttack* att
|
||||
uint8_t hitNumber, uint32_t* damage) {
|
||||
Try(p->OverrideDamage(attack, target, hitNumber, damage));
|
||||
}
|
||||
export uint8_t CreatureLib_Script_OnStatusMove(Script* p, ExecutingAttack* attack, Creature* target,
|
||||
uint8_t hitNumber) {
|
||||
Try(p->OnStatusMove(attack, target, hitNumber));
|
||||
}
|
||||
export uint8_t CreatureLib_Script_PreventSecondaryEffects(Script* p, ExecutingAttack* attack, Creature* target,
|
||||
uint8_t hitNumber, bool* outResult) {
|
||||
Try(p->PreventSecondaryEffects(attack, target, hitNumber, outResult));
|
||||
|
||||
Reference in New Issue
Block a user