Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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This commit is contained in:
2020-04-10 23:06:19 +02:00
parent 5ac2b7b3c9
commit 04bf061115
3 changed files with 11 additions and 6 deletions

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@@ -69,10 +69,6 @@ export uint8_t CreatureLib_Script_OverrideDamage(Script* p, ExecutingAttack* att
uint8_t hitNumber, uint32_t* damage) {
Try(p->OverrideDamage(attack, target, hitNumber, damage));
}
export uint8_t CreatureLib_Script_OnStatusMove(Script* p, ExecutingAttack* attack, Creature* target,
uint8_t hitNumber) {
Try(p->OnStatusMove(attack, target, hitNumber));
}
export uint8_t CreatureLib_Script_PreventSecondaryEffects(Script* p, ExecutingAttack* attack, Creature* target,
uint8_t hitNumber, bool* outResult) {
Try(p->PreventSecondaryEffects(attack, target, hitNumber, outResult));