Reworks test suite, tweaks to Cmake config for Windows.
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@@ -1,15 +1,16 @@
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#ifdef TESTS_BUILD
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#include "../../extern/catch.hpp"
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#include "../TestLibrary/TestLibrary.hpp"
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#include "../../src/Battling/Models/BattleSide.hpp"
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#include "../../src/Battling/Models/CreateCreature.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../TestLibrary/TestLibrary.cpp"
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using namespace CreatureLib::Battling;
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TEST_CASE("Set Choice one-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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side.SetChoice(choice);
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@@ -19,7 +20,7 @@ TEST_CASE("Set Choice one-sized side", "[Battling]") {
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TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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REQUIRE_FALSE(side.AllChoicesSet());
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@@ -31,8 +32,8 @@ TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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TEST_CASE("Set Choice two-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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@@ -47,8 +48,8 @@ TEST_CASE("Set Choice two-sized side", "[Battling]") {
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TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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@@ -1,9 +1,10 @@
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#ifdef TESTS_BUILD
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#include "../../extern/catch.hpp"
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#include "../../src/Battling/Flow/TurnOrdering.hpp"
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../TestLibrary/TestLibrary.cpp"
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#include "../TestLibrary/TestLibrary.hpp"
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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@@ -26,7 +27,7 @@ TEST_CASE("Turn ordering: Attack before pass", "[Battling]") {
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}
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TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]") {
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auto l = GetLibrary()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetAttack("standard"), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetAttack("highPriority"), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -48,7 +49,7 @@ TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]")
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}
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TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling]") {
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auto l = GetLibrary()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetAttack("highPriority"), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetAttack("higherPriority"), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -70,7 +71,7 @@ TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling
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}
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TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]") {
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auto l = GetLibrary()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetAttack("lowPriority"), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetAttack("higherPriority"), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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@@ -92,7 +93,7 @@ TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]")
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}
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TEST_CASE("Turn ordering: No priority goes before low priority", "[Battling]") {
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auto l = GetLibrary()->GetAttackLibrary();
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auto l = TestLibrary::Get()->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetAttack("lowPriority"), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetAttack("standard"), AttackLearnMethod::Unknown);
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auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
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