Use smart ArbUt pointers for returning scripts.
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This commit is contained in:
2022-05-14 15:09:58 +02:00
parent cd50b2c2e8
commit 0117cb9d64
3 changed files with 15 additions and 11 deletions

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@@ -18,13 +18,13 @@ namespace CreatureLib::Battling {
virtual ~ScriptResolver() = default;
virtual void Initialize([[maybe_unused]] BattleLibrary* non_null library){};
virtual BattleScript* nullable LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
[[maybe_unused]] ScriptCategory category,
[[maybe_unused]] const ArbUt::StringView& scriptName) {
virtual ArbUt::OptionalUniquePtr<BattleScript>
LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
[[maybe_unused]] ScriptCategory category, [[maybe_unused]] const ArbUt::StringView& scriptName) {
return nullptr;
};
virtual ItemUseScript* nullable
virtual ArbUt::OptionalUniquePtr<ItemUseScript>
LoadItemScript([[maybe_unused]] const CreatureLib::Library::Item* non_null item) {
return nullptr;
};