Use smart ArbUt pointers for returning scripts.
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@@ -18,13 +18,13 @@ namespace CreatureLib::Battling {
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virtual ~ScriptResolver() = default;
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virtual void Initialize([[maybe_unused]] BattleLibrary* non_null library){};
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virtual BattleScript* nullable LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
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[[maybe_unused]] ScriptCategory category,
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[[maybe_unused]] const ArbUt::StringView& scriptName) {
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virtual ArbUt::OptionalUniquePtr<BattleScript>
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LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
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[[maybe_unused]] ScriptCategory category, [[maybe_unused]] const ArbUt::StringView& scriptName) {
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return nullptr;
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};
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virtual ItemUseScript* nullable
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virtual ArbUt::OptionalUniquePtr<ItemUseScript>
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LoadItemScript([[maybe_unused]] const CreatureLib::Library::Item* non_null item) {
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return nullptr;
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};
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