CreatureLib/src/Battling/Flow/TurnHandler.cpp

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#include "TurnHandler.hpp"
void CreatureLib::Battling::TurnHandler::RunTurn(CreatureLib::Battling::ChoiceQueue &queue) {
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while (queue.HasNext()){
ExecuteChoice(queue.Dequeue());
}
}
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void CreatureLib::Battling::TurnHandler::ExecuteChoice(const CreatureLib::Battling::BaseTurnChoice *choice) {
switch (choice->GetKind()){
case TurnChoiceKind::Pass: return;
case TurnChoiceKind::Attack:
return ExecuteAttackChoice(static_cast<const AttackTurnChoice*>(choice));
case TurnChoiceKind::Item:
case TurnChoiceKind::Switch:
case TurnChoiceKind::RunAway:
throw "Not implemented";
}
}
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void CreatureLib::Battling::TurnHandler::ExecuteAttackChoice(const CreatureLib::Battling::AttackTurnChoice *choice) {
}