2019-11-09 11:15:45 +00:00
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#ifndef CREATURELIB_SCRIPTAGGREGATOR_HPP
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#define CREATURELIB_SCRIPTAGGREGATOR_HPP
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#include <any>
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#include <queue>
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#include "Script.hpp"
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#include "ScriptSet.hpp"
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#include "../../Core/Exceptions/NotReachableException.hpp"
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2019-11-10 16:08:42 +00:00
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#include "ScriptWrapper.hpp"
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namespace CreatureLib::Battling{
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class ScriptAggregator{
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std::vector<ScriptWrapper> _scripts;
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int _index = 0;
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2019-11-09 11:15:45 +00:00
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bool _isSetSet = false;
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std::__detail::_Node_const_iterator<std::pair<const std::string, Script *>, false, true> _setIterator;
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std::__detail::_Node_const_iterator<std::pair<const std::string, Script *>, false, true> _setEnd;
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public:
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ScriptAggregator(std::vector<ScriptWrapper> scripts) : _scripts(std::move(scripts)){
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};
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bool HasNext(){
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return _index < _scripts.size() || (_isSetSet && _setIterator != _setEnd);
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}
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Script* GetNext(){
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// We can probably do this in a cleaner version once C++ 20 drops with Coroutine support.
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if (_isSetSet){
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if (_setIterator == _setEnd){
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_isSetSet = false;
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return GetNext();
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}
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auto s = _setIterator->second;
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_setIterator.operator++();
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if (_setIterator == _setEnd){
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_isSetSet = false;
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}
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return s;
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}
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if (_index >= _scripts.size())
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return nullptr;
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auto next = _scripts[_index];
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_index++;
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if (!next.IsSet()){
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auto scriptPtr = next.GetScript();
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if (scriptPtr == nullptr)
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return GetNext();
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return *scriptPtr;
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}
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else{
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auto set = next.GetScriptSet();
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if (set->Count() == 0)
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return GetNext();
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auto it = set->GetIterator();
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_setIterator = it->begin();
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_setEnd = it->end();
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_isSetSet = true;
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return GetNext();
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}
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throw NotReachableException();
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}
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};
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}
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#endif //CREATURELIB_SCRIPTAGGREGATOR_HPP
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