2020-03-04 17:58:05 +00:00
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#include "../../src/Battling/ScriptHandling/ScriptResolver.hpp"
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2020-03-25 18:07:36 +00:00
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#include "../Core.hpp"
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2020-03-04 17:58:05 +00:00
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using namespace CreatureLib::Battling;
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export ScriptResolver* CreatureLib_ScriptResolver_Construct() { return new ScriptResolver(); }
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export void CreatureLib_ScriptResolver_Destruct(const ScriptResolver* p) { delete p; }
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
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Try(p->Initialize(library);)
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2020-03-04 17:58:05 +00:00
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};
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_ScriptResolver_LoadScript(Script*& out, ScriptResolver* p, ScriptCategory category,
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2020-03-04 17:58:05 +00:00
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const char* scriptName) {
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2020-06-26 15:08:23 +00:00
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Try(out = p->LoadScript(category, ArbUt::StringView(scriptName));)
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2020-03-04 17:58:05 +00:00
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};
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