CreatureLib/CInterface/Battling/EventData.cpp

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#include "../../src/Battling/EventHooks/EventData.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
DESTRUCTOR(EventData);
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SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind);
BORROWED_GET_FUNC(DamageEvent, GetCreature, Creature*);
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SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource);
SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, uint32_t);
DESTRUCTOR(DamageEvent);
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BORROWED_GET_FUNC(HealEvent, GetCreature, Creature*);
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SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(HealEvent, GetNewHealth, uint32_t);
DESTRUCTOR(HealEvent);
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BORROWED_GET_FUNC(FaintEvent, GetCreature, Creature*);
DESTRUCTOR(FaintEvent);
BORROWED_GET_FUNC(SwitchEvent, GetNewCreature, Creature*);
export uint8_t CreatureLib_SwitchEvent_GetSide(const SwitchEvent* p) { return p->GetIndex().GetSideIndex(); }
export uint8_t CreatureLib_SwitchEvent_GetIndex(const SwitchEvent* p) { return p->GetIndex().GetCreatureIndex(); }
DESTRUCTOR(SwitchEvent);
DESTRUCTOR(TurnStartEvent);
DESTRUCTOR(TurnEndEvent);
BORROWED_GET_FUNC(ExperienceGainEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC(ExperienceGainEvent, GetPreviousExperience, uint32_t);
SIMPLE_GET_FUNC(ExperienceGainEvent, GetNewExperience, uint32_t);
DESTRUCTOR(ExperienceGainEvent);
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export const char* CreatureLib_DisplayTextEvent_GetText(const DisplayTextEvent* p) { return p->GetText().c_str(); }
export void CreatureLib_DisplayTextEvent_Destruct(const DisplayTextEvent* p) { delete p; }