CreatureLib/src/Battling/Models/Creature.hpp

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#ifndef CREATURELIB_BATTLECREATURE_HPP
#define CREATURELIB_BATTLECREATURE_HPP
#include "../../GenericTemplates.cpp"
#include "../../Library/CreatureData/CreatureSpecies.hpp"
#include "../../Library/Items/Item.hpp"
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#include "../ScriptHandling/ScriptAggregator.hpp"
#include "../ScriptHandling/ScriptSet.hpp"
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#include "../ScriptHandling/ScriptSource.hpp"
#include "DamageSource.hpp"
#include "LearnedAttack.hpp"
namespace CreatureLib::Battling {
// Forward declare battle class
class Battle;
class BattleSide;
class BattleLibrary;
class Creature : public ScriptSource {
const BattleLibrary* _library;
GetProperty(const Library::CreatureSpecies*, Species);
GetProperty(const Library::SpeciesVariant*, Variant);
GetProperty(uint8_t, Level);
GetProperty(uint32_t, Experience);
GetProperty(Core::StatisticSet<uint8_t>, StatExperience);
GetProperty(Core::StatisticSet<uint8_t>, StatPotential);
GetProperty(uint32_t, UniqueIdentifier);
GetProperty(Library::Gender, Gender);
GetProperty(uint8_t, Coloring);
GetProperty(const Library::Item*, HeldItem);
GetProperty(uint32_t, CurrentHealth);
private:
Core::StatisticSet<int8_t> _statBoost;
Core::StatisticSet<uint32_t> _flatStats;
Core::StatisticSet<uint32_t> _boostedStats;
Battle* _battle;
BattleSide* _side;
bool _onBattleField = false;
std::string _nickname = "";
int8_t _talentIndex;
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Script* _activeTalent = nullptr;
bool _hasOverridenTalent;
std::string _overridenTalentName = "";
std::vector<LearnedAttack*> _attacks;
Script* _status = nullptr;
ScriptSet _volatile = {};
public:
Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience,
Core::StatisticSet<uint8_t> statExp, Core::StatisticSet<uint8_t> statPotential, uint32_t uid,
Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
int8_t talent, std::vector<LearnedAttack*> attacks);
virtual ~Creature() {
for (auto attack : _attacks) {
delete attack;
}
};
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void SetBattleData(Battle* battle, BattleSide* side);
Battle* GetBattle() const;
BattleSide* GetBattleSide() const;
void SetOnBattleField(bool value) {_onBattleField = value;}
bool IsOnBattleField() const { return _onBattleField; }
const std::string& GetNickname() const;
const std::string& GetActiveTalent() const;
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[[nodiscard]] bool IsFainted() const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] bool HasType(uint8_t type) const;
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void ChangeLevel(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void OverrideActiveTalent(const std::string& talent);
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
// region Stat APIs
void ChangeStatBoost(Core::Statistic stat, int8_t diffAmount);
[[nodiscard]] uint32_t GetFlatStat(Core::Statistic stat) const;
[[nodiscard]] uint32_t GetBoostedStat(Core::Statistic stat) const;
[[nodiscard]] uint32_t GetBaseStat(Core::Statistic stat) const;
[[nodiscard]] uint32_t GetStatPotential(Core::Statistic stat) const;
[[nodiscard]] uint32_t GetStatExperience(Core::Statistic stat) const;
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[[nodiscard]] int8_t GetStatBoost(Core::Statistic stat) const;
void RecalculateFlatStats();
void RecalculateBoostedStats();
void RecalculateFlatStat(Core::Statistic);
void RecalculateBoostedStat(Core::Statistic);
// endregion
};
}
#endif // CREATURELIB_CREATURE_HPP