2021-05-24 08:31:15 +00:00
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#include "ResolveTarget.hpp"
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using namespace ArbUt;
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using namespace CreatureLib::Library;
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using namespace CreatureLib::Battling;
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static inline constexpr uint8_t GetOppositeSide(uint8_t v) {
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if (v == 1) {
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return 0;
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}
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return 1;
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}
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static inline List<OptionalBorrowedPtr<Creature>> GetAll(const BorrowedPtr<Battle>& battle) {
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List<OptionalBorrowedPtr<Creature>> arr(battle->GetCreaturesPerSide() * battle->GetSides().Count());
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for (auto* side : battle->GetSides()) {
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for (const auto& mon : side->GetCreatures()) {
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arr.Append(mon);
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}
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}
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return arr;
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}
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static inline List<OptionalBorrowedPtr<Creature>> GetAllAdjacent(const CreatureIndex& index,
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const BorrowedPtr<Battle>& battle) {
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auto left = index.GetCreatureIndex() - 1;
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auto right = index.GetCreatureIndex() + 1;
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if (left < 0 && right >= battle->GetCreaturesPerSide()) {
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return {battle->GetCreature(index),
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battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
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}
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if (left >= 0) {
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if (right < battle->GetCreaturesPerSide()) {
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
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battle->GetCreature(index.GetSideIndex(), right),
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battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
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}
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
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battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
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}
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right),
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battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
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}
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static inline List<OptionalBorrowedPtr<Creature>> GetAllAdjacentOpponent(const CreatureIndex& index,
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const BorrowedPtr<Battle>& battle) {
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auto left = index.GetCreatureIndex() - 1;
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auto right = index.GetCreatureIndex() + 1;
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if (left < 0 && right >= battle->GetCreaturesPerSide()) {
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return {battle->GetCreature(index)};
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}
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if (left >= 0) {
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if (right < battle->GetCreaturesPerSide()) {
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
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battle->GetCreature(index.GetSideIndex(), right)};
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}
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left)};
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}
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return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right)};
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}
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List<OptionalBorrowedPtr<Creature>> TargetResolver::ResolveTargets(const CreatureIndex& index, AttackTarget target,
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const BorrowedPtr<Battle>& battle) {
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switch (target) {
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// Single targets should just return the mon at the index.
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case AttackTarget::Adjacent:
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case AttackTarget::AdjacentAlly:
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case AttackTarget::AdjacentAllySelf:
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case AttackTarget::AdjacentOpponent:
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case AttackTarget::Any:
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case AttackTarget::RandomOpponent:
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case AttackTarget::Self: {
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return {battle->GetCreature(index)};
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}
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case AttackTarget::All: {
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return GetAll(battle);
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}
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case AttackTarget::AllAdjacent: {
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return GetAllAdjacent(index, battle);
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}
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case AttackTarget::AllAdjacentOpponent: {
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return GetAllAdjacentOpponent(index, battle);
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}
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case AttackTarget::AllAlly: {
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List<OptionalBorrowedPtr<Creature>> arr(battle->GetCreaturesPerSide());
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for (const auto& mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
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arr.Append(mon);
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}
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return arr;
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}
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case AttackTarget::AllOpponent: {
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List<OptionalBorrowedPtr<Creature>> arr(battle->GetCreaturesPerSide());
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for (const auto& mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
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arr.Append(mon);
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}
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return List<OptionalBorrowedPtr<Creature>>(arr);
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}
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}
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THROW("Unknown attack target kind: '" << AttackTargetHelper::ToString(target) << "'.")
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}
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