2019-10-17 12:33:25 +00:00
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#ifndef CREATURELIB_BATTLE_HPP
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#define CREATURELIB_BATTLE_HPP
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#include <vector>
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#include "../Flow/ChoiceQueue.hpp"
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#include "../Library/BattleLibrary.hpp"
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#include "../TurnChoices/BaseTurnChoice.hpp"
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#include "BattleSide.hpp"
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#include "Target.hpp"
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namespace CreatureLib::Battling {
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class Battle : public ScriptSource {
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const BattleLibrary* _library;
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uint8_t _numberOfSides;
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uint8_t _creaturesPerSide;
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std::vector<BattleSide*> _sides;
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Core::Random _random;
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ChoiceQueue* _currentTurnQueue = nullptr;
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uint8_t _numberOfRecalledSlots = 0;
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ScriptSet _volatile;
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public:
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[[nodiscard]] const BattleLibrary* GetLibrary() const;
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virtual bool CanUse(const BaseTurnChoice* choice);
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virtual bool TrySetChoice(BaseTurnChoice* choice);
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void CheckChoicesSetAndRun();
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[[nodiscard]] ChoiceQueue* GetCurrentTurnQueue() const;
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Core::Random& GetRandom();
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bool CreatureInField(const Creature* creature) const;
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Creature* GetTarget(const Target& target) {
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return _sides[target.GetSideIndex()]->GetCreature(target.GetCreatureIndex());
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}
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[[nodiscard]] bool HasRecalledSlots() const;
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void ForceRecall(uint8_t side, uint8_t index);
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void FillRecall(uint8_t side, uint8_t, Creature* c);
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
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};
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}
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2019-11-28 11:55:22 +00:00
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#endif // CREATURELIB_BATTLE_HPP
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