CreatureLib/tests/BattleTests/ChoiceSetTests.cpp

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#ifdef TESTS_BUILD
#include "../../extern/catch.hpp"
#include "../../src/Battling/Models/BattleSide.hpp"
#include "../../src/Battling/Models/CreateCreature.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../TestLibrary/TestLibrary.hpp"
using namespace CreatureLib::Battling;
TEST_CASE("Set Choice one-sized side", "[Battling]") {
auto side = BattleSide(0, nullptr, 1);
auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c, 0);
auto choice = new PassTurnChoice(c);
side.SetChoice(choice);
delete c;
}
TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
auto side = BattleSide(0, nullptr, 1);
auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c, 0);
auto choice = new PassTurnChoice(c);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice);
REQUIRE(side.AllChoicesSet());
delete c;
}
TEST_CASE("Set Choice two-sized side", "[Battling]") {
auto side = BattleSide(0, nullptr, 2);
auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c1, 0);
side.SetCreature(c2, 1);
auto choice1 = new PassTurnChoice(c1);
auto choice2 = new PassTurnChoice(c2);
side.SetChoice(choice1);
side.SetChoice(choice2);
delete c1;
delete c2;
}
TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
auto side = BattleSide(0, nullptr, 2);
auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c1, 0);
side.SetCreature(c2, 1);
auto choice1 = new PassTurnChoice(c1);
auto choice2 = new PassTurnChoice(c2);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice1);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice2);
REQUIRE(side.AllChoicesSet());
delete c1;
delete c2;
}
#endif