CreatureLib/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.13)
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# Make warnings trigger errors.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror")
project(CreatureLib)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (NOT EXISTS ${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
message(WARNING "The file conanbuildinfo.cmake doesn't exist, running conan install.")
string(REPLACE "." ";" VERSION_LIST "${CMAKE_C_COMPILER_VERSION}")
list(GET VERSION_LIST 0 VERSION)
list(GET VERSION_LIST 1 MINOR)
if (NOT MINOR MATCHES 0)
SET(VERSION ${VERSION}.${MINOR})
endif ()
if (NOT WINDOWS)
execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} --install-folder=${CMAKE_BINARY_DIR} --build missing
-s compiler=clang -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION})
else ()
execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} --install-folder=${CMAKE_BINARY_DIR} --build missing
-s compiler=gcc -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -s os=Windows)
endif ()
endif ()
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
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if (WINDOWS)
ADD_DEFINITIONS(-D WINDOWS=1)
endif (WINDOWS)
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# Create Core library with files in src/Core
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file(GLOB_RECURSE CORE_SRC_FILES "src/Core/*.cpp" "src/Core/*.hpp" "CInterface/Core/*.cpp")
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add_library(CreatureLibCore SHARED ${CORE_SRC_FILES})
set_target_properties(CreatureLibCore PROPERTIES LINKER_LANGUAGE CXX)
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# Create main Library library with files in src/Library
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file(GLOB_RECURSE LIBRARY_SRC_FILES "src/Library/*.cpp" "src/Library/*.hpp" "CInterface/Library/*.cpp")
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add_library(CreatureLibLibrary SHARED ${LIBRARY_SRC_FILES})
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# Create Battling library with files in src/Battling
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file(GLOB_RECURSE BATTLING_SRC_FILES "src/Battling/*.cpp" "src/Battling/*.hpp" "CInterface/Battling/*.cpp")
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add_library(CreatureLibBattling SHARED ${BATTLING_SRC_FILES})
if (NOT DEFINED CONAN_EXPORTED)
# Create Test executable
file(GLOB_RECURSE TEST_FILES "tests/*.cpp" "tests/*.hpp")
add_executable(CreatureLibTests ${TEST_FILES} extern/catch.hpp)
endif ()
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# Link the core library to the individual other libraries
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target_link_libraries(CreatureLibLibrary CreatureLibCore)
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target_link_libraries(CreatureLibBattling CreatureLibCore)
# Link the library data to the Battling library
target_link_libraries(CreatureLibBattling CreatureLibLibrary)
target_link_libraries(CreatureLibCore Arbutils)
target_link_libraries(CreatureLibLibrary Arbutils)
target_link_libraries(CreatureLibBattling Arbutils)
if (NOT DEFINED CONAN_EXPORTED)
target_link_libraries(CreatureLibTests CreatureLibLibrary)
target_link_libraries(CreatureLibTests CreatureLibBattling)
endif ()
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if (WINDOWS)
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MESSAGE(WARNING, "Using Windows Build.")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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# Statically link libraries we need in Windows.
target_link_libraries(CreatureLibCore -static-libgcc -static-libstdc++)
target_link_libraries(CreatureLibLibrary -static-libgcc -static-libstdc++)
target_link_libraries(CreatureLibBattling -static-libgcc -static-libstdc++)
if (NOT DEFINED CONAN_EXPORTED)
target_link_libraries(CreatureLibTests -static-libgcc -static-libstdc++)
endif ()
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endif (WINDOWS)
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if (NOT DEFINED CONAN_EXPORTED)
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MESSAGE(WARNING, "Called from Conan. Not building test build.")
# Add a definition for the test library
target_compile_definitions(CreatureLibTests PRIVATE TESTS_BUILD)
endif ()