CreatureLib/CInterface/Library/SpeciesVariant.cpp

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#include "../../src/Library/CreatureData/SpeciesVariant.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Library;
export SpeciesVariant*
CreatureLib_SpeciesVariant_Construct(const char* name, float height, float weight, uint32_t baseExperience,
uint8_t types[], size_t typeLength, uint16_t baseHealth, uint16_t baseAttack,
uint16_t baseDefense, uint16_t baseMagicalAttack, uint16_t baseMagicalDefense,
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uint16_t baseSpeed, const Talent* talents[], size_t talentsLength,
const Talent* secretTalents[], size_t secretTalentsLength,
const LearnableAttacks* attacks, const char* flags[], size_t flagsCount) {
std::unordered_set<uint32_t> conversedFlags(flagsCount);
for (size_t i = 0; i < flagsCount; i++) {
conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i]));
}
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auto talentsWrapped = ArbUt::List<ArbUt::BorrowedPtr<const Talent>>(talentsLength);
for (size_t i = 0; i < talentsLength; i++) {
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talentsWrapped.Append(talents[i]);
}
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auto secretTalentsWrapped = ArbUt::List<ArbUt::BorrowedPtr<const Talent>>(secretTalentsLength);
for (size_t i = 0; i < secretTalentsLength; i++) {
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secretTalentsWrapped.Append(secretTalents[i]);
}
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return new SpeciesVariant(
ArbUt::StringView(name), height, weight, baseExperience, ArbUt::List<uint8_t>(types, types + typeLength),
CreatureLib::Library::StatisticSet<uint16_t>(baseHealth, baseAttack, baseDefense, baseMagicalAttack,
baseMagicalDefense, baseSpeed),
talentsWrapped, secretTalentsWrapped, attacks, conversedFlags);
}
export void CreatureLib_SpeciesVariant_Destruct(SpeciesVariant* p) { delete p; }
export const char* CreatureLib_SpeciesVariant_GetName(SpeciesVariant* p) { return p->GetName().c_str(); }
SIMPLE_GET_FUNC(SpeciesVariant, GetHeight, float);
SIMPLE_GET_FUNC(SpeciesVariant, GetWeight, float);
SIMPLE_GET_FUNC(SpeciesVariant, GetBaseExperience, uint32_t);
SIMPLE_GET_FUNC(SpeciesVariant, GetTypeCount, size_t);
export uint8_t CreatureLib_SpeciesVariant_GetType(SpeciesVariant* p, size_t index) { return p->GetType(index); }
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export uint16_t CreatureLib_SpeciesVariant_GetStatistic(SpeciesVariant* p, CreatureLib::Library::Statistic stat) {
return p->GetStatistic(stat);
}
SIMPLE_GET_FUNC(SpeciesVariant, GetTalentCount, size_t);
SIMPLE_GET_FUNC(SpeciesVariant, GetSecretTalentCount, size_t);
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export uint8_t CreatureLib_SpeciesVariant_GetTalent(SpeciesVariant* p, bool secret, uint8_t index, const Talent*& out) {
Try(out = p->GetTalent(TalentIndex(secret, index)).GetRaw();)
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}
export const LearnableAttacks* CreatureLib_SpeciesVariant_GetLearnableAttacks(SpeciesVariant* p) {
return p->GetLearnableAttacks().GetRaw();
}
export uint8_t CreatureLib_SpeciesVariant_GetRandomTalent(SpeciesVariant* p, ArbUt::Random* rand) {
return p->GetRandomTalent(*rand).GetIndex();
}
export bool CreatureLib_SpeciesVariant_HasFlag(const SpeciesVariant* p, const char* key) {
return p->HasFlag(ArbUt::StringView::CalculateHash(key));
}