2019-10-29 10:19:25 +00:00
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#ifdef TESTS_BUILD
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#include "../../src/Battling/Models/BattleSide.hpp"
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#include "../../src/Battling/Models/CreateCreature.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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2019-11-28 11:55:22 +00:00
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#include "../TestLibrary/TestLibrary.cpp"
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2019-10-29 10:19:25 +00:00
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using namespace CreatureLib::Battling;
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2019-11-28 11:55:22 +00:00
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TEST_CASE("Set Choice one-sized side", "[Battling]") {
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2019-12-07 11:13:12 +00:00
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auto side = BattleSide(0, nullptr, 1);
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2019-10-29 10:19:25 +00:00
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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side.SetChoice(choice);
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delete choice;
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delete c;
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}
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2019-11-28 11:55:22 +00:00
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TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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2019-12-07 11:13:12 +00:00
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auto side = BattleSide(0, nullptr, 1);
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2019-10-29 10:19:25 +00:00
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice);
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REQUIRE(side.AllChoicesSet());
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delete choice;
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delete c;
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}
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2019-11-28 11:55:22 +00:00
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TEST_CASE("Set Choice two-sized side", "[Battling]") {
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2019-12-07 11:13:12 +00:00
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auto side = BattleSide(0, nullptr, 2);
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2019-10-29 10:19:25 +00:00
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice2 = new PassTurnChoice(c2);
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side.SetChoice(choice1);
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side.SetChoice(choice2);
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delete choice1;
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delete choice2;
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delete c1;
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delete c2;
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}
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2019-11-28 11:55:22 +00:00
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TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
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2019-12-07 11:13:12 +00:00
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auto side = BattleSide(0, nullptr, 2);
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2019-10-29 10:19:25 +00:00
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice2 = new PassTurnChoice(c2);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice1);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice2);
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REQUIRE(side.AllChoicesSet());
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delete choice1;
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delete choice2;
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delete c1;
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delete c2;
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}
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#endif
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