CreatureLib/CInterface/Battling/LearnedAttack.cpp

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#include "../../src/Battling/Models/LearnedAttack.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export uint8_t CreatureLib_LearnedAttack_Construct(LearnedAttack*& out, const CreatureLib::Library::AttackData* attack,
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uint8_t maxUses, AttackLearnMethod learnMethod) {
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Try(out = new LearnedAttack(ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>(attack), maxUses,
learnMethod);)
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}
export void CreatureLib_LearnedAttack_Destruct(LearnedAttack* p) { delete p; }
BORROWED_GET_FUNC(LearnedAttack, GetAttack, const CreatureLib::Library::AttackData*);
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SIMPLE_GET_FUNC(LearnedAttack, GetMaxUses, uint8_t);
SIMPLE_GET_FUNC(LearnedAttack, GetRemainingUses, uint8_t);
SIMPLE_GET_FUNC(LearnedAttack, GetLearnMethod, AttackLearnMethod);
export bool CreatureLib_LearnedAttack_TryUse(LearnedAttack* p, uint8_t uses) { return p->TryUse(uses); }
export void CreatureLib_LearnedAttack_DecreaseUses(LearnedAttack* p, uint8_t uses) { p->DecreaseUses(uses); }
export void CreatureLib_LearnedAttack_RestoreUses(LearnedAttack* p, uint8_t uses) { p->RestoreUses(uses); }
export void CreatureLib_LearnedAttack_RestoreAllUses(LearnedAttack* p) { p->RestoreAllUses(); }