CreatureLib/CInterface/Battling/MiscLibrary.cpp

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#include "../../src/Battling/Library/MiscLibrary.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary(); }
export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; }
export u8 CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
u8 hit) {
Try(out = p->IsCritical(attack, target, hit);)
};
export u8 CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
Try(out = p->CanFlee(switchChoice);)
};
export u8 CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user, u8 sideTarget,
u8 creatureTarget) {
Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));)
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};