2019-11-18 07:29:17 +00:00
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#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
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#define CREATURELIB_SCRIPTRESOLVER_HPP
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#include <string>
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#include "Script.hpp"
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2019-11-28 11:55:22 +00:00
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namespace CreatureLib::Battling {
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2019-11-18 07:29:17 +00:00
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class ScriptResolver {
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public:
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virtual ~ScriptResolver() = default;
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2019-11-28 11:55:22 +00:00
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enum class ScriptCategory {
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2019-11-18 07:29:17 +00:00
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Attack,
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Talent,
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Status,
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Creature,
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Battle,
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Side,
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};
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2019-11-28 11:55:22 +00:00
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virtual Script* LoadScript(ScriptCategory category, const std::string& scriptName) { return nullptr; };
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2019-11-18 07:29:17 +00:00
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};
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}
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2019-11-28 11:55:22 +00:00
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#endif // CREATURELIB_SCRIPTRESOLVER_HPP
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