2020-04-06 15:05:32 +00:00
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#include "../../src/Battling/Models/ExecutingAttack.hpp"
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2020-07-31 08:51:03 +00:00
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#include "../Core.hpp"
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2020-04-06 15:05:32 +00:00
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using namespace CreatureLib::Battling;
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export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets,
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size_t targetCount, uint8_t numberHits, Creature* user,
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LearnedAttack* attack, Script* script) {
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2020-06-02 11:43:44 +00:00
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Try(auto ls = ArbUt::List<ArbUt::BorrowedPtr<Creature>>(targetCount);
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for (size_t i = 0; i < targetCount; i++) { ls.Append(targets[i]); } auto s = std::unique_ptr<Script>(script);
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out = new ExecutingAttack(ls, numberHits, user, attack, s);)
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2020-04-06 15:05:32 +00:00
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}
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export void CreatureLib_ExecutingAttack_Destruct(ExecutingAttack* p) { delete p; }
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2020-08-24 18:37:36 +00:00
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SIMPLE_GET_FUNC(ExecutingAttack, GetNumberOfHits, uint8_t);
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2020-04-25 18:09:20 +00:00
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export uint8_t CreatureLib_ExecutingAttack_GetHitData(ExecutingAttack::HitData*& out, ExecutingAttack* p,
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Creature* target, uint8_t hit) {
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Try(out = &p->GetHitData(target, hit);)
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2020-04-06 15:05:32 +00:00
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}
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export bool CreatureLib_ExecutingAttack_IsCreatureTarget(ExecutingAttack* p, Creature* target) {
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return p->IsCreatureTarget(target);
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}
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2020-08-14 15:59:56 +00:00
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export uint8_t CreatureLib_ExecutingAttack_GetTargetCount(ExecutingAttack* p) { return p->GetTargetCount(); }
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export const Creature* const* CreatureLib_ExecutingAttack_GetTargets(ExecutingAttack* p) {
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2020-08-15 13:10:48 +00:00
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return reinterpret_cast<const Creature* const*>(p->GetTargets().RawData());
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2020-08-14 15:59:56 +00:00
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}
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2020-04-06 15:05:32 +00:00
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2020-06-02 16:02:37 +00:00
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export Creature* CreatureLib_ExecutingAttack_GetUser(ExecutingAttack* p) { return p->GetUser().GetRaw(); }
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2020-07-07 13:33:43 +00:00
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export LearnedAttack* CreatureLib_ExecutingAttack_GetAttack(ExecutingAttack* p) { return p->GetAttack().GetRaw(); }
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2020-04-06 15:05:32 +00:00
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#define HITDATA_GET_FUNC(name, returnType) \
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export returnType CreatureLib_HitData##_##name(const ExecutingAttack::HitData* p) { return p->name(); }
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HITDATA_GET_FUNC(IsCritical, bool);
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HITDATA_GET_FUNC(GetBasePower, uint8_t);
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HITDATA_GET_FUNC(GetEffectiveness, float);
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HITDATA_GET_FUNC(GetDamage, uint32_t);
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HITDATA_GET_FUNC(GetType, uint8_t);
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#define HITDATA_SET_FUNC(name, type) \
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export void CreatureLib_HitData##_##name(ExecutingAttack::HitData* p, type val) { p->name(val); }
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HITDATA_SET_FUNC(SetCritical, bool);
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HITDATA_SET_FUNC(SetBasePower, uint8_t);
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HITDATA_SET_FUNC(SetEffectiveness, float);
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HITDATA_SET_FUNC(SetDamage, uint32_t);
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HITDATA_SET_FUNC(SetType, uint8_t);
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#undef HITDATA_GET_FUNC
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#undef HITDATA_SET_FUNC
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