CreatureLib/src/Battling/ScriptHandling/ScriptSet.hpp

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#ifndef CREATURELIB_SCRIPTSET_HPP
#define CREATURELIB_SCRIPTSET_HPP
#include <any>
#include <unordered_map>
#include "Script.hpp"
namespace CreatureLib::Battling {
class ScriptSet {
std::vector<Script*> _scripts;
std::unordered_map<std::string, size_t> _lookup;
public:
void Add(Script* script) {
auto f = _lookup.find(script->GetName());
if (f != _lookup.end()) {
_scripts[f.operator*().second]->Stack();
return;
}
_scripts.push_back(script);
_lookup.insert({script->GetName(), _scripts.size() - 1});
}
void Remove(const std::string& key) {
auto find = _lookup.find(key);
if (find != _lookup.end()) {
_scripts.erase(_scripts.begin() + find.operator*().second);
_lookup.erase(key);
}
}
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size_t Count() const { return _scripts.size(); }
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const std::vector<Script*>* GetIterator() const { return &_scripts; }
};
}
#endif // CREATURELIB_SCRIPTSET_HPP