CreatureLib/src/Battling/Models/CreatureIndex.hpp

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#ifndef CREATURELIB_CREATUREINDEX_HPP
#define CREATURELIB_CREATUREINDEX_HPP
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#include <cstdint>
#include "Creature.hpp"
namespace CreatureLib::Battling {
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class CreatureIndex {
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uint8_t _side;
uint8_t _creature;
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public:
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CreatureIndex() : _side(0), _creature(0) {}
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CreatureIndex(uint8_t side, uint8_t creature) : _side(side), _creature(creature) {}
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uint8_t GetSideIndex() const { return _side; }
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uint8_t GetCreatureIndex() const { return _creature; }
bool operator==(const CreatureIndex& rhs) const { return (_side == rhs._side) && (_creature == rhs._creature); }
bool operator!=(const CreatureIndex& rhs) const { return !operator==(rhs); }
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};
}
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#endif // CREATURELIB_CREATUREINDEX_HPP