CreatureLib/CInterface/Battling/DamageLibrary.cpp

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#include "../../src/Battling/Library/DamageLibrary.hpp"
#define export extern "C"
using namespace CreatureLib::Battling;
export const DamageLibrary* CreatureLib_DamageLibrary_Construct() { return new DamageLibrary(); }
export void CreatureLib_DamageLibrary_Destruct(const DamageLibrary* p) { delete p; }
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export uint32_t CreatureLib_DamageLibrary_GetDamage(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
uint8_t hitIndex) {
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return p->GetDamage(attack, target, hitIndex);
}
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export uint8_t CreatureLib_DamageLibrary_GetBasePower(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
uint8_t hitIndex) {
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return p->GetBasePower(attack, target, hitIndex);
}
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export float CreatureLib_DamageLibrary_GetStatModifier(const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
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return p->GetStatModifier(attack, target, hitIndex);
}
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export float CreatureLib_DamageLibrary_GetDamageModifier(const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
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return p->GetDamageModifier(attack, target, hitIndex);
}