2020-03-04 18:18:47 +00:00
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#include "../../src/Battling/Library/MiscLibrary.hpp"
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2020-03-25 18:07:36 +00:00
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#include "../Core.hpp"
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2020-03-04 18:18:47 +00:00
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using namespace CreatureLib::Battling;
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export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary(); }
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export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; }
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
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uint8_t hit) {
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Try(out = p->IsCritical(attack, target, hit);)
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2020-03-12 10:15:00 +00:00
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};
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
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Try(out = p->CanFlee(switchChoice);)
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2020-03-12 10:15:00 +00:00
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};
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user,
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uint8_t sideTarget, uint8_t creatureTarget) {
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Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));)
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2020-03-04 18:18:47 +00:00
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};
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