CreatureLib/CInterface/Battling/EventData.cpp

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#include "../../src/Battling/EventHooks/EventData.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
export void CreatureLib_EventData_Destruct(const EventData* p) { delete p; }
#define SIMPLE_GET_FUNC(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind);
SIMPLE_GET_FUNC(DamageEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource);
SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, uint32_t);
SIMPLE_GET_FUNC(HealEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(HealEvent, GetNewHealth, uint32_t);
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SIMPLE_GET_FUNC(FaintEvent, GetCreature, Creature*);
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export const char* CreatureLib_DisplayTextEvent_GetText(const DisplayTextEvent* p) { return p->GetText().c_str(); }