CreatureLib/CInterface/Battling/BattleRandom.cpp

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2020-04-04 16:24:59 +00:00
#include "../../src/Battling/Models/BattleRandom.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export BattleRandom* CreatureLib_BattleRandom_Construct() { return new BattleRandom(); }
export BattleRandom* CreatureLib_BattleRandom_ConstructWithSeed(uint_fast32_t seed) { return new BattleRandom(seed); }
export void CreatureLib_BattleRandom_Destruct(BattleRandom* p) { delete p; }
export uint8_t CreatureLib_BattleRandom_EffectChance(bool& out, BattleRandom* p, float chance, ExecutingAttack* attack,
Creature* target) {
Try(out = p->EffectChance(chance, attack, target);)
}
export int32_t CreatureLib_BattleRandom_Get(BattleRandom* p) { return p->Get(); }
export int32_t CreatureLib_BattleRandom_GetMax(BattleRandom* p, int32_t max) { return p->Get(max); }
export int32_t CreatureLib_BattleRandom_GetMinMax(BattleRandom* p, int32_t min, int32_t max) {
return p->Get(min, max);
}
export uint_fast32_t CreatureLib_BattleRandom_GetSeed(BattleRandom* p) { return p->GetSeed(); }