CreatureLib/conanfile.py

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from conans import ConanFile, CMake
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class CreatureLibConan(ConanFile):
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name = "CreatureLib"
license = "TODO"
url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib"
description = "The core implementation for turn based battling using creatures."
settings = "compiler"
options = {"shared": [True, False]}
default_options = {"shared": True}
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generators = "cmake"
exports_sources = "*"
compiler = "clang"
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def build(self):
cmake = CMake(self)
if self.settings.get_safe("os") == "Windows":
cmake.definitions["WINDOWS"] = True
cmake.configure()
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cmake.build()
# Explicit way:
# self.run('cmake "%s/src" %s' % (self.source_folder, cmake.command_line))
# self.run("cmake --build . %s" % cmake.build_config)
def package(self):
self.copy("*.hpp", dst="include", src="src")
self.copy("*.so", dst="lib", keep_path=True)
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def package_info(self):
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self.cpp_info.libs = ["CreatureLibCore", "CreatureLibLibrary", "CreatureLibBattling"]