CreatureLib/CInterface/Battling/ItemUseScript.cpp

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#include "../../src/Battling/ScriptHandling/ItemUseScript.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; }
export uint8_t CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsItemUsable()) }
export uint8_t CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, uint8_t& out) {
Try(out = p->IsCreatureUseItem())
}
export uint8_t CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, uint8_t& out) {
Try(out = p->IsUseValidForCreature(creature))
}
export uint8_t CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsHoldable()) }
export uint8_t CreatureLib_ItemUseScript_OnUse(ItemUseScript* p) { Try(p->OnUse()) }
export uint8_t CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature) {
Try(p->OnCreatureUse(creature))
}