2020-03-08 12:53:58 +00:00
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#include "../../src/Battling/Models/CreatureParty.hpp"
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2020-03-25 18:07:36 +00:00
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#include "../Core.hpp"
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2020-03-08 12:53:58 +00:00
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using namespace CreatureLib::Battling;
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export CreatureParty* CreatureLib_CreatureParty_ConstructWithSize(size_t size) { return new CreatureParty(size); }
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export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* creatures[], size_t size) {
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2020-05-26 16:31:06 +00:00
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return new CreatureParty(ArbUt::List<Creature*>(creatures, creatures + size));
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2020-03-08 12:53:58 +00:00
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}
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export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
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Try(out = p->GetAtIndex(index);)
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2020-03-08 12:53:58 +00:00
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}
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
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2020-03-08 12:53:58 +00:00
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export bool CreatureLib_CreatureParty_HasAvailableCreatures(const CreatureParty* p) {
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return p->HasAvailableCreatures();
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}
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export size_t CreatureLib_CreatureParty_GetLength(const CreatureParty* p) { return p->GetLength(); }
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2020-03-22 18:21:40 +00:00
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export Creature* const* CreatureLib_CreatureParty_GetParty(CreatureParty* p) { return p->GetParty().RawData(); }
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