Arbutils/CInterface/Random.h

25 lines
1.3 KiB
C

#include "../src/Random.hpp"
#include "Core.hpp"
export ArbUt::Random* Arbutils_Random_Construct() { return new ArbUt::Random(); }
export ArbUt::Random* Arbutils_Random_ConstructWithSeed(uint_fast32_t seed) { return new ArbUt::Random(seed); }
export void Arbutils_Random_Destruct(ArbUt::Random* p) { delete p; }
export float Arbutils_Random_GetFloat(ArbUt::Random* p) { return p->GetFloat(); }
export double Arbutils_Random_GetDouble(ArbUt::Random* p) { return p->GetDouble(); }
export int32_t Arbutils_Random_Get(ArbUt::Random* p) { return p->Get(); }
export uint8_t Arbutils_Random_GetWithMax(ArbUt::Random* p, int32_t max, int32_t& out) { Try(out = p->Get(max);) }
export uint8_t Arbutils_Random_GetInLimits(ArbUt::Random* p, int32_t min, int32_t max, int32_t& out) {
Try(out = p->Get(min, max);)
}
export uint32_t Arbutils_Random_GetUnsigned(ArbUt::Random* p) { return p->GetUnsigned(); }
export uint8_t Arbutils_Random_GetUnsignedWithMax(ArbUt::Random* p, uint32_t max, uint32_t& out) {
Try(out = p->GetUnsigned(max);)
}
export uint8_t Arbutils_Random_GetUnsignedInLimits(ArbUt::Random* p, uint32_t min, uint32_t max, uint32_t& out) {
Try(out = p->GetUnsigned(min, max);)
}
export uint_fast32_t Arbutils_Random_GetSeed(ArbUt::Random* p) { return p->GetSeed(); }