Arbutils/CInterface/Random.cpp

20 lines
1.1 KiB
C++

#include "../src/Random.hpp"
ArbUt::Random* Arbutils_Random_Construct() { return new ArbUt::Random(); }
ArbUt::Random* Arbutils_Random_ConstructWithSeed(uint_fast32_t seed) { return new ArbUt::Random(seed); }
void Arbutils_Random_Destruct(ArbUt::Random* p) { delete p; }
float Arbutils_Random_GetFloat(ArbUt::Random* p) { return p->GetFloat(); }
double Arbutils_Random_GetDouble(ArbUt::Random* p) { return p->GetDouble(); }
int32_t Arbutils_Random_Get(ArbUt::Random* p) { return p->Get(); }
int32_t Arbutils_Random_GetWithMax(ArbUt::Random* p, int32_t max) { return p->Get(max); }
int32_t Arbutils_Random_GetInLimits(ArbUt::Random* p, int32_t min, int32_t max) { return p->Get(min, max); }
uint32_t Arbutils_Random_GetUnsigned(ArbUt::Random* p) { return p->GetUnsigned(); }
uint32_t Arbutils_Random_GetUnsignedWithMax(ArbUt::Random* p, uint32_t max) { return p->GetUnsigned(max); }
uint32_t Arbutils_Random_GetUnsignedInLimits(ArbUt::Random* p, uint32_t min, uint32_t max) {
return p->GetUnsigned(min, max);
}
uint_fast32_t Arbutils_Random_GetSeed(ArbUt::Random* p) { return p->GetSeed(); }