Remove Windows signal handling for now, as it's causing issues.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2020-08-20 13:19:11 +02:00
parent efe902d045
commit 8fecd2079a
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 175 deletions

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@ -2,8 +2,8 @@
#define ARBUTILS_SIGNALHANDLING_HPP #define ARBUTILS_SIGNALHANDLING_HPP
#if PRETTYTRACES && !WINDOWS #if PRETTYTRACES && !WINDOWS
#define BACKWARD_HAS_DW 1 #define BACKWARD_HAS_DW 1
#endif
#include "../extern/backward.hpp" #include "../extern/backward.hpp"
#endif
#include "Exception.hpp" #include "Exception.hpp"
// Sourced from https://github.com/bombela/backward-cpp/blob/master/backward.hpp#L3849 // Sourced from https://github.com/bombela/backward-cpp/blob/master/backward.hpp#L3849
@ -150,180 +150,6 @@ namespace ArbUt {
#endif // BACKWARD_SYSTEM_LINUX || BACKWARD_SYSTEM_DARWIN #endif // BACKWARD_SYSTEM_LINUX || BACKWARD_SYSTEM_DARWIN
#ifdef BACKWARD_SYSTEM_WINDOWS
class SignalHandling {
public:
SignalHandling(void(callback)(const char*) = nullptr, const std::vector<int>& = std::vector<int>())
: reporter_thread_([]() {
/* We handle crashes in a utility thread:
backward structures and some Windows functions called here
need stack space, which we do not have when we encounter a
stack overflow.
To support reporting stack traces during a stack overflow,
we create a utility thread at startup, which waits until a
crash happens or the program exits normally. */
{
std::unique_lock<std::mutex> lk(mtx());
cv().wait(lk, [] { return crashed() != crash_status::running; });
}
if (crashed() == crash_status::crashed) {
handle_stacktrace(skip_recs());
}
{
std::unique_lock<std::mutex> lk(mtx());
crashed() = crash_status::ending;
}
cv().notify_one();
}) {
SetUnhandledExceptionFilter(crash_handler);
_callback = callback;
signal(SIGABRT, signal_handler);
_set_abort_behavior(0, _WRITE_ABORT_MSG | _CALL_REPORTFAULT);
std::set_terminate(&terminator);
std::set_unexpected(&terminator);
_set_purecall_handler(&terminator);
_set_invalid_parameter_handler(&invalid_parameter_handler);
}
bool loaded() const { return true; }
~SignalHandling() {
{
std::unique_lock<std::mutex> lk(mtx());
crashed() = crash_status::normal_exit;
}
cv().notify_one();
reporter_thread_.join();
}
void SetCallback(void (*callback)(const char*)) { _callback = callback; }
private:
static void (*_callback)(const char*);
static CONTEXT* ctx() {
static CONTEXT data;
return &data;
}
enum class crash_status { running, crashed, normal_exit, ending };
static crash_status& crashed() {
static crash_status data;
return data;
}
static std::mutex& mtx() {
static std::mutex data;
return data;
}
static std::condition_variable& cv() {
static std::condition_variable data;
return data;
}
static HANDLE& thread_handle() {
static HANDLE handle;
return handle;
}
std::thread reporter_thread_;
// TODO: how not to hardcode these?
static const constexpr int signal_skip_recs =
#ifdef __clang__
// With clang, RtlCaptureContext also captures the stack frame of the
// current function Below that, there ar 3 internal Windows functions
4
#else
// With MSVC cl, RtlCaptureContext misses the stack frame of the current
// function The first entries during StackWalk are the 3 internal Windows
// functions
3
#endif
;
static int& skip_recs() {
static int data;
return data;
}
static inline void terminator() {
crash_handler(signal_skip_recs);
abort();
}
static inline void signal_handler(int) {
crash_handler(signal_skip_recs);
abort();
}
static inline void __cdecl invalid_parameter_handler(const wchar_t*, const wchar_t*, const wchar_t*,
unsigned int, uintptr_t) {
crash_handler(signal_skip_recs);
abort();
}
NOINLINE static LONG WINAPI crash_handler(EXCEPTION_POINTERS* info) {
// The exception info supplies a trace from exactly where the issue was,
// no need to skip records
crash_handler(0, info->ContextRecord);
return EXCEPTION_CONTINUE_SEARCH;
}
NOINLINE static void crash_handler(int skip, CONTEXT* ct = nullptr) {
if (ct == nullptr) {
RtlCaptureContext(ctx());
} else {
memcpy(ctx(), ct, sizeof(CONTEXT));
}
DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &thread_handle(), 0, FALSE,
DUPLICATE_SAME_ACCESS);
skip_recs() = skip;
{
std::unique_lock<std::mutex> lk(mtx());
crashed() = crash_status::crashed;
}
cv().notify_one();
{
std::unique_lock<std::mutex> lk(mtx());
cv().wait(lk, [] { return crashed() != crash_status::crashed; });
}
}
static void handle_stacktrace(int skip_frames = 0) {
// printer creates the TraceResolver, which can supply us a machine type
// for stack walking. Without this, StackTrace can only guess using some
// macros.
// StackTrace also requires that the PDBs are already loaded, which is done
// in the constructor of TraceResolver
backward::Printer printer;
backward::StackTrace st;
st.set_machine_type(printer.resolver().machine_type());
st.set_context(ctx());
st.set_thread_handle(thread_handle());
st.load_here(32 + skip_frames);
st.skip_n_firsts(skip_frames);
printer.address = true;
printer.print(st, std::cerr);
}
};
#endif // BACKWARD_SYSTEM_WINDOWS
#ifdef BACKWARD_SYSTEM_UNKNOWN #ifdef BACKWARD_SYSTEM_UNKNOWN
class SignalHandling { class SignalHandling {