Rework of Random class. Now ensures better randomness, is more performant, and has function for retrieving seed.
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@@ -6,16 +6,16 @@
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TEST_CASE("Random ints", "[Utilities]") {
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auto rand = Arbutils::Random(10);
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CHECK(rand.Get() == 1656398469);
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CHECK(rand.Get() == 641584702);
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CHECK(rand.Get() == 44564466);
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CHECK(rand.Get() == 1062123783);
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CHECK(rand.Get() == 1360749216);
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CHECK(rand.Get() == 951367352);
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CHECK(rand.Get() == 1608044094);
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CHECK(rand.Get() == 1786516046);
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CHECK(rand.Get() == 1070535660);
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CHECK(rand.Get() == 1252673902);
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CHECK(rand.Get() == -982170359);
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CHECK(rand.Get() == 1283169405);
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CHECK(rand.Get() == 89128932);
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CHECK(rand.Get() == 2124247567);
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CHECK(rand.Get() == -1573468864);
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CHECK(rand.Get() == 1902734705);
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CHECK(rand.Get() == -1078879109);
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CHECK(rand.Get() == -721935204);
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CHECK(rand.Get() == 2141071321);
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CHECK(rand.Get() == -1789619491);
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}
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TEST_CASE("Random ints with limit", "[Utilities]") {
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@@ -93,7 +93,7 @@ TEST_CASE("Random distribution (max 0, min 2)", "[Utilities]") {
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TEST_CASE("Random distribution (max 0, min 3)", "[Utilities]") {
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auto rand = Arbutils::Random(10);
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const int size = 100000;
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const int size = 500000;
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int arr[size];
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for (size_t i = 0; i < size; i++) {
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arr[i] = rand.Get(0, 3);
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