AngelscriptDebuggerServer/extern/asio-1.18.2/include/asio/detail/impl/win_thread.ipp

151 lines
3.8 KiB
C++

//
// detail/impl/win_thread.ipp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_DETAIL_IMPL_WIN_THREAD_IPP
#define ASIO_DETAIL_IMPL_WIN_THREAD_IPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#if defined(ASIO_WINDOWS) \
&& !defined(ASIO_WINDOWS_APP) \
&& !defined(UNDER_CE)
#include <process.h>
#include "asio/detail/throw_error.hpp"
#include "asio/detail/win_thread.hpp"
#include "asio/error.hpp"
#include "asio/detail/push_options.hpp"
namespace asio {
namespace detail {
win_thread::~win_thread()
{
::CloseHandle(thread_);
// The exit_event_ handle is deliberately allowed to leak here since it
// is an error for the owner of an internal thread not to join() it.
}
void win_thread::join()
{
HANDLE handles[2] = { exit_event_, thread_ };
::WaitForMultipleObjects(2, handles, FALSE, INFINITE);
::CloseHandle(exit_event_);
if (terminate_threads())
{
::TerminateThread(thread_, 0);
}
else
{
::QueueUserAPC(apc_function, thread_, 0);
::WaitForSingleObject(thread_, INFINITE);
}
}
std::size_t win_thread::hardware_concurrency()
{
SYSTEM_INFO system_info;
::GetSystemInfo(&system_info);
return system_info.dwNumberOfProcessors;
}
void win_thread::start_thread(func_base* arg, unsigned int stack_size)
{
::HANDLE entry_event = 0;
arg->entry_event_ = entry_event = ::CreateEventW(0, true, false, 0);
if (!entry_event)
{
DWORD last_error = ::GetLastError();
delete arg;
asio::error_code ec(last_error,
asio::error::get_system_category());
asio::detail::throw_error(ec, "thread.entry_event");
}
arg->exit_event_ = exit_event_ = ::CreateEventW(0, true, false, 0);
if (!exit_event_)
{
DWORD last_error = ::GetLastError();
delete arg;
asio::error_code ec(last_error,
asio::error::get_system_category());
asio::detail::throw_error(ec, "thread.exit_event");
}
unsigned int thread_id = 0;
thread_ = reinterpret_cast<HANDLE>(::_beginthreadex(0,
stack_size, win_thread_function, arg, 0, &thread_id));
if (!thread_)
{
DWORD last_error = ::GetLastError();
delete arg;
if (entry_event)
::CloseHandle(entry_event);
if (exit_event_)
::CloseHandle(exit_event_);
asio::error_code ec(last_error,
asio::error::get_system_category());
asio::detail::throw_error(ec, "thread");
}
if (entry_event)
{
::WaitForSingleObject(entry_event, INFINITE);
::CloseHandle(entry_event);
}
}
unsigned int __stdcall win_thread_function(void* arg)
{
win_thread::auto_func_base_ptr func = {
static_cast<win_thread::func_base*>(arg) };
::SetEvent(func.ptr->entry_event_);
func.ptr->run();
// Signal that the thread has finished its work, but rather than returning go
// to sleep to put the thread into a well known state. If the thread is being
// joined during global object destruction then it may be killed using
// TerminateThread (to avoid a deadlock in DllMain). Otherwise, the SleepEx
// call will be interrupted using QueueUserAPC and the thread will shut down
// cleanly.
HANDLE exit_event = func.ptr->exit_event_;
delete func.ptr;
func.ptr = 0;
::SetEvent(exit_event);
::SleepEx(INFINITE, TRUE);
return 0;
}
#if defined(WINVER) && (WINVER < 0x0500)
void __stdcall apc_function(ULONG) {}
#else
void __stdcall apc_function(ULONG_PTR) {}
#endif
} // namespace detail
} // namespace asio
#include "asio/detail/pop_options.hpp"
#endif // defined(ASIO_WINDOWS)
// && !defined(ASIO_WINDOWS_APP)
// && !defined(UNDER_CE)
#endif // ASIO_DETAIL_IMPL_WIN_THREAD_IPP