AngelscriptDebuggerServer/extern/asio-1.18.2/include/asio/basic_stream_socket.hpp

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//
// basic_stream_socket.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_BASIC_STREAM_SOCKET_HPP
#define ASIO_BASIC_STREAM_SOCKET_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#include <cstddef>
#include "asio/async_result.hpp"
#include "asio/basic_socket.hpp"
#include "asio/detail/handler_type_requirements.hpp"
#include "asio/detail/non_const_lvalue.hpp"
#include "asio/detail/throw_error.hpp"
#include "asio/error.hpp"
#include "asio/detail/push_options.hpp"
namespace asio {
#if !defined(ASIO_BASIC_STREAM_SOCKET_FWD_DECL)
#define ASIO_BASIC_STREAM_SOCKET_FWD_DECL
// Forward declaration with defaulted arguments.
template <typename Protocol, typename Executor = any_io_executor>
class basic_stream_socket;
#endif // !defined(ASIO_BASIC_STREAM_SOCKET_FWD_DECL)
/// Provides stream-oriented socket functionality.
/**
* The basic_stream_socket class template provides asynchronous and blocking
* stream-oriented socket functionality.
*
* @par Thread Safety
* @e Distinct @e objects: Safe.@n
* @e Shared @e objects: Unsafe.
*
* Synchronous @c send, @c receive, and @c connect operations are thread safe
* with respect to each other, if the underlying operating system calls are
* also thread safe. This means that it is permitted to perform concurrent
* calls to these synchronous operations on a single socket object. Other
* synchronous operations, such as @c open or @c close, are not thread safe.
*
* @par Concepts:
* AsyncReadStream, AsyncWriteStream, Stream, SyncReadStream, SyncWriteStream.
*/
template <typename Protocol, typename Executor>
class basic_stream_socket
: public basic_socket<Protocol, Executor>
{
public:
/// The type of the executor associated with the object.
typedef Executor executor_type;
/// Rebinds the socket type to another executor.
template <typename Executor1>
struct rebind_executor
{
/// The socket type when rebound to the specified executor.
typedef basic_stream_socket<Protocol, Executor1> other;
};
/// The native representation of a socket.
#if defined(GENERATING_DOCUMENTATION)
typedef implementation_defined native_handle_type;
#else
typedef typename basic_socket<Protocol,
Executor>::native_handle_type native_handle_type;
#endif
/// The protocol type.
typedef Protocol protocol_type;
/// The endpoint type.
typedef typename Protocol::endpoint endpoint_type;
/// Construct a basic_stream_socket without opening it.
/**
* This constructor creates a stream socket without opening it. The socket
* needs to be opened and then connected or accepted before data can be sent
* or received on it.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*/
explicit basic_stream_socket(const executor_type& ex)
: basic_socket<Protocol, Executor>(ex)
{
}
/// Construct a basic_stream_socket without opening it.
/**
* This constructor creates a stream socket without opening it. The socket
* needs to be opened and then connected or accepted before data can be sent
* or received on it.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*/
template <typename ExecutionContext>
explicit basic_stream_socket(ExecutionContext& context,
typename constraint<
is_convertible<ExecutionContext&, execution_context&>::value
>::type = 0)
: basic_socket<Protocol, Executor>(context)
{
}
/// Construct and open a basic_stream_socket.
/**
* This constructor creates and opens a stream socket. The socket needs to be
* connected or accepted before data can be sent or received on it.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @throws asio::system_error Thrown on failure.
*/
basic_stream_socket(const executor_type& ex, const protocol_type& protocol)
: basic_socket<Protocol, Executor>(ex, protocol)
{
}
/// Construct and open a basic_stream_socket.
/**
* This constructor creates and opens a stream socket. The socket needs to be
* connected or accepted before data can be sent or received on it.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_stream_socket(ExecutionContext& context, const protocol_type& protocol,
typename constraint<
is_convertible<ExecutionContext&, execution_context&>::value,
defaulted_constraint
>::type = defaulted_constraint())
: basic_socket<Protocol, Executor>(context, protocol)
{
}
/// Construct a basic_stream_socket, opening it and binding it to the given
/// local endpoint.
/**
* This constructor creates a stream socket and automatically opens it bound
* to the specified endpoint on the local machine. The protocol used is the
* protocol associated with the given endpoint.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param endpoint An endpoint on the local machine to which the stream
* socket will be bound.
*
* @throws asio::system_error Thrown on failure.
*/
basic_stream_socket(const executor_type& ex, const endpoint_type& endpoint)
: basic_socket<Protocol, Executor>(ex, endpoint)
{
}
/// Construct a basic_stream_socket, opening it and binding it to the given
/// local endpoint.
/**
* This constructor creates a stream socket and automatically opens it bound
* to the specified endpoint on the local machine. The protocol used is the
* protocol associated with the given endpoint.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param endpoint An endpoint on the local machine to which the stream
* socket will be bound.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_stream_socket(ExecutionContext& context, const endpoint_type& endpoint,
typename constraint<
is_convertible<ExecutionContext&, execution_context&>::value
>::type = 0)
: basic_socket<Protocol, Executor>(context, endpoint)
{
}
/// Construct a basic_stream_socket on an existing native socket.
/**
* This constructor creates a stream socket object to hold an existing native
* socket.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @param native_socket The new underlying socket implementation.
*
* @throws asio::system_error Thrown on failure.
*/
basic_stream_socket(const executor_type& ex,
const protocol_type& protocol, const native_handle_type& native_socket)
: basic_socket<Protocol, Executor>(ex, protocol, native_socket)
{
}
/// Construct a basic_stream_socket on an existing native socket.
/**
* This constructor creates a stream socket object to hold an existing native
* socket.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @param native_socket The new underlying socket implementation.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_stream_socket(ExecutionContext& context,
const protocol_type& protocol, const native_handle_type& native_socket,
typename constraint<
is_convertible<ExecutionContext&, execution_context&>::value
>::type = 0)
: basic_socket<Protocol, Executor>(context, protocol, native_socket)
{
}
#if defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION)
/// Move-construct a basic_stream_socket from another.
/**
* This constructor moves a stream socket from one object to another.
*
* @param other The other basic_stream_socket object from which the move
* will occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_stream_socket(const executor_type&)
* constructor.
*/
basic_stream_socket(basic_stream_socket&& other) ASIO_NOEXCEPT
: basic_socket<Protocol, Executor>(std::move(other))
{
}
/// Move-assign a basic_stream_socket from another.
/**
* This assignment operator moves a stream socket from one object to another.
*
* @param other The other basic_stream_socket object from which the move
* will occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_stream_socket(const executor_type&)
* constructor.
*/
basic_stream_socket& operator=(basic_stream_socket&& other)
{
basic_socket<Protocol, Executor>::operator=(std::move(other));
return *this;
}
/// Move-construct a basic_stream_socket from a socket of another protocol
/// type.
/**
* This constructor moves a stream socket from one object to another.
*
* @param other The other basic_stream_socket object from which the move
* will occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_stream_socket(const executor_type&)
* constructor.
*/
template <typename Protocol1, typename Executor1>
basic_stream_socket(basic_stream_socket<Protocol1, Executor1>&& other,
typename constraint<
is_convertible<Protocol1, Protocol>::value
&& is_convertible<Executor1, Executor>::value
>::type = 0)
: basic_socket<Protocol, Executor>(std::move(other))
{
}
/// Move-assign a basic_stream_socket from a socket of another protocol type.
/**
* This assignment operator moves a stream socket from one object to another.
*
* @param other The other basic_stream_socket object from which the move
* will occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_stream_socket(const executor_type&)
* constructor.
*/
template <typename Protocol1, typename Executor1>
typename constraint<
is_convertible<Protocol1, Protocol>::value
&& is_convertible<Executor1, Executor>::value,
basic_stream_socket&
>::type operator=(basic_stream_socket<Protocol1, Executor1>&& other)
{
basic_socket<Protocol, Executor>::operator=(std::move(other));
return *this;
}
#endif // defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION)
/// Destroys the socket.
/**
* This function destroys the socket, cancelling any outstanding asynchronous
* operations associated with the socket as if by calling @c cancel.
*/
~basic_stream_socket()
{
}
/// Send some data on the socket.
/**
* This function is used to send data on the stream socket. The function
* call will block until one or more bytes of the data has been sent
* successfully, or an until error occurs.
*
* @param buffers One or more data buffers to be sent on the socket.
*
* @returns The number of bytes sent.
*
* @throws asio::system_error Thrown on failure.
*
* @note The send operation may not transmit all of the data to the peer.
* Consider using the @ref write function if you need to ensure that all data
* is written before the blocking operation completes.
*
* @par Example
* To send a single data buffer use the @ref buffer function as follows:
* @code
* socket.send(asio::buffer(data, size));
* @endcode
* See the @ref buffer documentation for information on sending multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence>
std::size_t send(const ConstBufferSequence& buffers)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().send(
this->impl_.get_implementation(), buffers, 0, ec);
asio::detail::throw_error(ec, "send");
return s;
}
/// Send some data on the socket.
/**
* This function is used to send data on the stream socket. The function
* call will block until one or more bytes of the data has been sent
* successfully, or an until error occurs.
*
* @param buffers One or more data buffers to be sent on the socket.
*
* @param flags Flags specifying how the send call is to be made.
*
* @returns The number of bytes sent.
*
* @throws asio::system_error Thrown on failure.
*
* @note The send operation may not transmit all of the data to the peer.
* Consider using the @ref write function if you need to ensure that all data
* is written before the blocking operation completes.
*
* @par Example
* To send a single data buffer use the @ref buffer function as follows:
* @code
* socket.send(asio::buffer(data, size), 0);
* @endcode
* See the @ref buffer documentation for information on sending multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence>
std::size_t send(const ConstBufferSequence& buffers,
socket_base::message_flags flags)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().send(
this->impl_.get_implementation(), buffers, flags, ec);
asio::detail::throw_error(ec, "send");
return s;
}
/// Send some data on the socket.
/**
* This function is used to send data on the stream socket. The function
* call will block until one or more bytes of the data has been sent
* successfully, or an until error occurs.
*
* @param buffers One or more data buffers to be sent on the socket.
*
* @param flags Flags specifying how the send call is to be made.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns The number of bytes sent. Returns 0 if an error occurred.
*
* @note The send operation may not transmit all of the data to the peer.
* Consider using the @ref write function if you need to ensure that all data
* is written before the blocking operation completes.
*/
template <typename ConstBufferSequence>
std::size_t send(const ConstBufferSequence& buffers,
socket_base::message_flags flags, asio::error_code& ec)
{
return this->impl_.get_service().send(
this->impl_.get_implementation(), buffers, flags, ec);
}
/// Start an asynchronous send.
/**
* This function is used to asynchronously send data on the stream socket.
* The function call always returns immediately.
*
* @param buffers One or more data buffers to be sent on the socket. Although
* the buffers object may be copied as necessary, ownership of the underlying
* memory blocks is retained by the caller, which must guarantee that they
* remain valid until the handler is called.
*
* @param handler The handler to be called when the send operation completes.
* Copies will be made of the handler as required. The function signature of
* the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes sent.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The send operation may not transmit all of the data to the peer.
* Consider using the @ref async_write function if you need to ensure that all
* data is written before the asynchronous operation completes.
*
* @par Example
* To send a single data buffer use the @ref buffer function as follows:
* @code
* socket.async_send(asio::buffer(data, size), handler);
* @endcode
* See the @ref buffer documentation for information on sending multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) WriteHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(WriteHandler,
void (asio::error_code, std::size_t))
async_send(const ConstBufferSequence& buffers,
ASIO_MOVE_ARG(WriteHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<WriteHandler,
void (asio::error_code, std::size_t)>(
initiate_async_send(this), handler,
buffers, socket_base::message_flags(0));
}
/// Start an asynchronous send.
/**
* This function is used to asynchronously send data on the stream socket.
* The function call always returns immediately.
*
* @param buffers One or more data buffers to be sent on the socket. Although
* the buffers object may be copied as necessary, ownership of the underlying
* memory blocks is retained by the caller, which must guarantee that they
* remain valid until the handler is called.
*
* @param flags Flags specifying how the send call is to be made.
*
* @param handler The handler to be called when the send operation completes.
* Copies will be made of the handler as required. The function signature of
* the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes sent.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The send operation may not transmit all of the data to the peer.
* Consider using the @ref async_write function if you need to ensure that all
* data is written before the asynchronous operation completes.
*
* @par Example
* To send a single data buffer use the @ref buffer function as follows:
* @code
* socket.async_send(asio::buffer(data, size), 0, handler);
* @endcode
* See the @ref buffer documentation for information on sending multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) WriteHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(WriteHandler,
void (asio::error_code, std::size_t))
async_send(const ConstBufferSequence& buffers,
socket_base::message_flags flags,
ASIO_MOVE_ARG(WriteHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<WriteHandler,
void (asio::error_code, std::size_t)>(
initiate_async_send(this), handler, buffers, flags);
}
/// Receive some data on the socket.
/**
* This function is used to receive data on the stream socket. The function
* call will block until one or more bytes of data has been received
* successfully, or until an error occurs.
*
* @param buffers One or more buffers into which the data will be received.
*
* @returns The number of bytes received.
*
* @throws asio::system_error Thrown on failure. An error code of
* asio::error::eof indicates that the connection was closed by the
* peer.
*
* @note The receive operation may not receive all of the requested number of
* bytes. Consider using the @ref read function if you need to ensure that the
* requested amount of data is read before the blocking operation completes.
*
* @par Example
* To receive into a single data buffer use the @ref buffer function as
* follows:
* @code
* socket.receive(asio::buffer(data, size));
* @endcode
* See the @ref buffer documentation for information on receiving into
* multiple buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence>
std::size_t receive(const MutableBufferSequence& buffers)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().receive(
this->impl_.get_implementation(), buffers, 0, ec);
asio::detail::throw_error(ec, "receive");
return s;
}
/// Receive some data on the socket.
/**
* This function is used to receive data on the stream socket. The function
* call will block until one or more bytes of data has been received
* successfully, or until an error occurs.
*
* @param buffers One or more buffers into which the data will be received.
*
* @param flags Flags specifying how the receive call is to be made.
*
* @returns The number of bytes received.
*
* @throws asio::system_error Thrown on failure. An error code of
* asio::error::eof indicates that the connection was closed by the
* peer.
*
* @note The receive operation may not receive all of the requested number of
* bytes. Consider using the @ref read function if you need to ensure that the
* requested amount of data is read before the blocking operation completes.
*
* @par Example
* To receive into a single data buffer use the @ref buffer function as
* follows:
* @code
* socket.receive(asio::buffer(data, size), 0);
* @endcode
* See the @ref buffer documentation for information on receiving into
* multiple buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence>
std::size_t receive(const MutableBufferSequence& buffers,
socket_base::message_flags flags)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().receive(
this->impl_.get_implementation(), buffers, flags, ec);
asio::detail::throw_error(ec, "receive");
return s;
}
/// Receive some data on a connected socket.
/**
* This function is used to receive data on the stream socket. The function
* call will block until one or more bytes of data has been received
* successfully, or until an error occurs.
*
* @param buffers One or more buffers into which the data will be received.
*
* @param flags Flags specifying how the receive call is to be made.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns The number of bytes received. Returns 0 if an error occurred.
*
* @note The receive operation may not receive all of the requested number of
* bytes. Consider using the @ref read function if you need to ensure that the
* requested amount of data is read before the blocking operation completes.
*/
template <typename MutableBufferSequence>
std::size_t receive(const MutableBufferSequence& buffers,
socket_base::message_flags flags, asio::error_code& ec)
{
return this->impl_.get_service().receive(
this->impl_.get_implementation(), buffers, flags, ec);
}
/// Start an asynchronous receive.
/**
* This function is used to asynchronously receive data from the stream
* socket. The function call always returns immediately.
*
* @param buffers One or more buffers into which the data will be received.
* Although the buffers object may be copied as necessary, ownership of the
* underlying memory blocks is retained by the caller, which must guarantee
* that they remain valid until the handler is called.
*
* @param handler The handler to be called when the receive operation
* completes. Copies will be made of the handler as required. The function
* signature of the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes received.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The receive operation may not receive all of the requested number of
* bytes. Consider using the @ref async_read function if you need to ensure
* that the requested amount of data is received before the asynchronous
* operation completes.
*
* @par Example
* To receive into a single data buffer use the @ref buffer function as
* follows:
* @code
* socket.async_receive(asio::buffer(data, size), handler);
* @endcode
* See the @ref buffer documentation for information on receiving into
* multiple buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) ReadHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(ReadHandler,
void (asio::error_code, std::size_t))
async_receive(const MutableBufferSequence& buffers,
ASIO_MOVE_ARG(ReadHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<ReadHandler,
void (asio::error_code, std::size_t)>(
initiate_async_receive(this), handler,
buffers, socket_base::message_flags(0));
}
/// Start an asynchronous receive.
/**
* This function is used to asynchronously receive data from the stream
* socket. The function call always returns immediately.
*
* @param buffers One or more buffers into which the data will be received.
* Although the buffers object may be copied as necessary, ownership of the
* underlying memory blocks is retained by the caller, which must guarantee
* that they remain valid until the handler is called.
*
* @param flags Flags specifying how the receive call is to be made.
*
* @param handler The handler to be called when the receive operation
* completes. Copies will be made of the handler as required. The function
* signature of the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes received.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The receive operation may not receive all of the requested number of
* bytes. Consider using the @ref async_read function if you need to ensure
* that the requested amount of data is received before the asynchronous
* operation completes.
*
* @par Example
* To receive into a single data buffer use the @ref buffer function as
* follows:
* @code
* socket.async_receive(asio::buffer(data, size), 0, handler);
* @endcode
* See the @ref buffer documentation for information on receiving into
* multiple buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) ReadHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(ReadHandler,
void (asio::error_code, std::size_t))
async_receive(const MutableBufferSequence& buffers,
socket_base::message_flags flags,
ASIO_MOVE_ARG(ReadHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<ReadHandler,
void (asio::error_code, std::size_t)>(
initiate_async_receive(this), handler, buffers, flags);
}
/// Write some data to the socket.
/**
* This function is used to write data to the stream socket. The function call
* will block until one or more bytes of the data has been written
* successfully, or until an error occurs.
*
* @param buffers One or more data buffers to be written to the socket.
*
* @returns The number of bytes written.
*
* @throws asio::system_error Thrown on failure. An error code of
* asio::error::eof indicates that the connection was closed by the
* peer.
*
* @note The write_some operation may not transmit all of the data to the
* peer. Consider using the @ref write function if you need to ensure that
* all data is written before the blocking operation completes.
*
* @par Example
* To write a single data buffer use the @ref buffer function as follows:
* @code
* socket.write_some(asio::buffer(data, size));
* @endcode
* See the @ref buffer documentation for information on writing multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence>
std::size_t write_some(const ConstBufferSequence& buffers)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().send(
this->impl_.get_implementation(), buffers, 0, ec);
asio::detail::throw_error(ec, "write_some");
return s;
}
/// Write some data to the socket.
/**
* This function is used to write data to the stream socket. The function call
* will block until one or more bytes of the data has been written
* successfully, or until an error occurs.
*
* @param buffers One or more data buffers to be written to the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns The number of bytes written. Returns 0 if an error occurred.
*
* @note The write_some operation may not transmit all of the data to the
* peer. Consider using the @ref write function if you need to ensure that
* all data is written before the blocking operation completes.
*/
template <typename ConstBufferSequence>
std::size_t write_some(const ConstBufferSequence& buffers,
asio::error_code& ec)
{
return this->impl_.get_service().send(
this->impl_.get_implementation(), buffers, 0, ec);
}
/// Start an asynchronous write.
/**
* This function is used to asynchronously write data to the stream socket.
* The function call always returns immediately.
*
* @param buffers One or more data buffers to be written to the socket.
* Although the buffers object may be copied as necessary, ownership of the
* underlying memory blocks is retained by the caller, which must guarantee
* that they remain valid until the handler is called.
*
* @param handler The handler to be called when the write operation completes.
* Copies will be made of the handler as required. The function signature of
* the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes written.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The write operation may not transmit all of the data to the peer.
* Consider using the @ref async_write function if you need to ensure that all
* data is written before the asynchronous operation completes.
*
* @par Example
* To write a single data buffer use the @ref buffer function as follows:
* @code
* socket.async_write_some(asio::buffer(data, size), handler);
* @endcode
* See the @ref buffer documentation for information on writing multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename ConstBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) WriteHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(WriteHandler,
void (asio::error_code, std::size_t))
async_write_some(const ConstBufferSequence& buffers,
ASIO_MOVE_ARG(WriteHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<WriteHandler,
void (asio::error_code, std::size_t)>(
initiate_async_send(this), handler,
buffers, socket_base::message_flags(0));
}
/// Read some data from the socket.
/**
* This function is used to read data from the stream socket. The function
* call will block until one or more bytes of data has been read successfully,
* or until an error occurs.
*
* @param buffers One or more buffers into which the data will be read.
*
* @returns The number of bytes read.
*
* @throws asio::system_error Thrown on failure. An error code of
* asio::error::eof indicates that the connection was closed by the
* peer.
*
* @note The read_some operation may not read all of the requested number of
* bytes. Consider using the @ref read function if you need to ensure that
* the requested amount of data is read before the blocking operation
* completes.
*
* @par Example
* To read into a single data buffer use the @ref buffer function as follows:
* @code
* socket.read_some(asio::buffer(data, size));
* @endcode
* See the @ref buffer documentation for information on reading into multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence>
std::size_t read_some(const MutableBufferSequence& buffers)
{
asio::error_code ec;
std::size_t s = this->impl_.get_service().receive(
this->impl_.get_implementation(), buffers, 0, ec);
asio::detail::throw_error(ec, "read_some");
return s;
}
/// Read some data from the socket.
/**
* This function is used to read data from the stream socket. The function
* call will block until one or more bytes of data has been read successfully,
* or until an error occurs.
*
* @param buffers One or more buffers into which the data will be read.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns The number of bytes read. Returns 0 if an error occurred.
*
* @note The read_some operation may not read all of the requested number of
* bytes. Consider using the @ref read function if you need to ensure that
* the requested amount of data is read before the blocking operation
* completes.
*/
template <typename MutableBufferSequence>
std::size_t read_some(const MutableBufferSequence& buffers,
asio::error_code& ec)
{
return this->impl_.get_service().receive(
this->impl_.get_implementation(), buffers, 0, ec);
}
/// Start an asynchronous read.
/**
* This function is used to asynchronously read data from the stream socket.
* The function call always returns immediately.
*
* @param buffers One or more buffers into which the data will be read.
* Although the buffers object may be copied as necessary, ownership of the
* underlying memory blocks is retained by the caller, which must guarantee
* that they remain valid until the handler is called.
*
* @param handler The handler to be called when the read operation completes.
* Copies will be made of the handler as required. The function signature of
* the handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* std::size_t bytes_transferred // Number of bytes read.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. On
* immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::post().
*
* @note The read operation may not read all of the requested number of bytes.
* Consider using the @ref async_read function if you need to ensure that the
* requested amount of data is read before the asynchronous operation
* completes.
*
* @par Example
* To read into a single data buffer use the @ref buffer function as follows:
* @code
* socket.async_read_some(asio::buffer(data, size), handler);
* @endcode
* See the @ref buffer documentation for information on reading into multiple
* buffers in one go, and how to use it with arrays, boost::array or
* std::vector.
*/
template <typename MutableBufferSequence,
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code,
std::size_t)) ReadHandler
ASIO_DEFAULT_COMPLETION_TOKEN_TYPE(executor_type)>
ASIO_INITFN_AUTO_RESULT_TYPE(ReadHandler,
void (asio::error_code, std::size_t))
async_read_some(const MutableBufferSequence& buffers,
ASIO_MOVE_ARG(ReadHandler) handler
ASIO_DEFAULT_COMPLETION_TOKEN(executor_type))
{
return async_initiate<ReadHandler,
void (asio::error_code, std::size_t)>(
initiate_async_receive(this), handler,
buffers, socket_base::message_flags(0));
}
private:
// Disallow copying and assignment.
basic_stream_socket(const basic_stream_socket&) ASIO_DELETED;
basic_stream_socket& operator=(const basic_stream_socket&) ASIO_DELETED;
class initiate_async_send
{
public:
typedef Executor executor_type;
explicit initiate_async_send(basic_stream_socket* self)
: self_(self)
{
}
executor_type get_executor() const ASIO_NOEXCEPT
{
return self_->get_executor();
}
template <typename WriteHandler, typename ConstBufferSequence>
void operator()(ASIO_MOVE_ARG(WriteHandler) handler,
const ConstBufferSequence& buffers,
socket_base::message_flags flags) const
{
// If you get an error on the following line it means that your handler
// does not meet the documented type requirements for a WriteHandler.
ASIO_WRITE_HANDLER_CHECK(WriteHandler, handler) type_check;
detail::non_const_lvalue<WriteHandler> handler2(handler);
self_->impl_.get_service().async_send(
self_->impl_.get_implementation(), buffers, flags,
handler2.value, self_->impl_.get_executor());
}
private:
basic_stream_socket* self_;
};
class initiate_async_receive
{
public:
typedef Executor executor_type;
explicit initiate_async_receive(basic_stream_socket* self)
: self_(self)
{
}
executor_type get_executor() const ASIO_NOEXCEPT
{
return self_->get_executor();
}
template <typename ReadHandler, typename MutableBufferSequence>
void operator()(ASIO_MOVE_ARG(ReadHandler) handler,
const MutableBufferSequence& buffers,
socket_base::message_flags flags) const
{
// If you get an error on the following line it means that your handler
// does not meet the documented type requirements for a ReadHandler.
ASIO_READ_HANDLER_CHECK(ReadHandler, handler) type_check;
detail::non_const_lvalue<ReadHandler> handler2(handler);
self_->impl_.get_service().async_receive(
self_->impl_.get_implementation(), buffers, flags,
handler2.value, self_->impl_.get_executor());
}
private:
basic_stream_socket* self_;
};
};
} // namespace asio
#include "asio/detail/pop_options.hpp"
#endif // ASIO_BASIC_STREAM_SOCKET_HPP