AngelscriptDebuggerServer/extern/asio-1.18.2/include/asio/detail/win_object_handle_service.hpp

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//
// detail/win_object_handle_service.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com)
// Copyright (c) 2011 Boris Schaeling (boris@highscore.de)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP
#define ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
#include "asio/detail/handler_alloc_helpers.hpp"
#include "asio/detail/memory.hpp"
#include "asio/detail/wait_handler.hpp"
#include "asio/error.hpp"
#include "asio/execution_context.hpp"
#if defined(ASIO_HAS_IOCP)
# include "asio/detail/win_iocp_io_context.hpp"
#else // defined(ASIO_HAS_IOCP)
# include "asio/detail/scheduler.hpp"
#endif // defined(ASIO_HAS_IOCP)
#include "asio/detail/push_options.hpp"
namespace asio {
namespace detail {
class win_object_handle_service :
public execution_context_service_base<win_object_handle_service>
{
public:
// The native type of an object handle.
typedef HANDLE native_handle_type;
// The implementation type of the object handle.
class implementation_type
{
public:
// Default constructor.
implementation_type()
: handle_(INVALID_HANDLE_VALUE),
wait_handle_(INVALID_HANDLE_VALUE),
owner_(0),
next_(0),
prev_(0)
{
}
private:
// Only this service will have access to the internal values.
friend class win_object_handle_service;
// The native object handle representation. May be accessed or modified
// without locking the mutex.
native_handle_type handle_;
// The handle used to unregister the wait operation. The mutex must be
// locked when accessing or modifying this member.
HANDLE wait_handle_;
// The operations waiting on the object handle. If there is a registered
// wait then the mutex must be locked when accessing or modifying this
// member
op_queue<wait_op> op_queue_;
// The service instance that owns the object handle implementation.
win_object_handle_service* owner_;
// Pointers to adjacent handle implementations in linked list. The mutex
// must be locked when accessing or modifying these members.
implementation_type* next_;
implementation_type* prev_;
};
// Constructor.
ASIO_DECL win_object_handle_service(execution_context& context);
// Destroy all user-defined handler objects owned by the service.
ASIO_DECL void shutdown();
// Construct a new handle implementation.
ASIO_DECL void construct(implementation_type& impl);
// Move-construct a new handle implementation.
ASIO_DECL void move_construct(implementation_type& impl,
implementation_type& other_impl);
// Move-assign from another handle implementation.
ASIO_DECL void move_assign(implementation_type& impl,
win_object_handle_service& other_service,
implementation_type& other_impl);
// Destroy a handle implementation.
ASIO_DECL void destroy(implementation_type& impl);
// Assign a native handle to a handle implementation.
ASIO_DECL asio::error_code assign(implementation_type& impl,
const native_handle_type& handle, asio::error_code& ec);
// Determine whether the handle is open.
bool is_open(const implementation_type& impl) const
{
return impl.handle_ != INVALID_HANDLE_VALUE && impl.handle_ != 0;
}
// Destroy a handle implementation.
ASIO_DECL asio::error_code close(implementation_type& impl,
asio::error_code& ec);
// Get the native handle representation.
native_handle_type native_handle(const implementation_type& impl) const
{
return impl.handle_;
}
// Cancel all operations associated with the handle.
ASIO_DECL asio::error_code cancel(implementation_type& impl,
asio::error_code& ec);
// Perform a synchronous wait for the object to enter a signalled state.
ASIO_DECL void wait(implementation_type& impl,
asio::error_code& ec);
/// Start an asynchronous wait.
template <typename Handler, typename IoExecutor>
void async_wait(implementation_type& impl,
Handler& handler, const IoExecutor& io_ex)
{
// Allocate and construct an operation to wrap the handler.
typedef wait_handler<Handler, IoExecutor> op;
typename op::ptr p = { asio::detail::addressof(handler),
op::ptr::allocate(handler), 0 };
p.p = new (p.v) op(handler, io_ex);
ASIO_HANDLER_CREATION((scheduler_.context(), *p.p, "object_handle",
&impl, reinterpret_cast<uintmax_t>(impl.wait_handle_), "async_wait"));
start_wait_op(impl, p.p);
p.v = p.p = 0;
}
private:
// Helper function to start an asynchronous wait operation.
ASIO_DECL void start_wait_op(implementation_type& impl, wait_op* op);
// Helper function to register a wait operation.
ASIO_DECL void register_wait_callback(
implementation_type& impl, mutex::scoped_lock& lock);
// Callback function invoked when the registered wait completes.
static ASIO_DECL VOID CALLBACK wait_callback(
PVOID param, BOOLEAN timeout);
// The scheduler used to post completions.
#if defined(ASIO_HAS_IOCP)
typedef class win_iocp_io_context scheduler_impl;
#else
typedef class scheduler scheduler_impl;
#endif
scheduler_impl& scheduler_;
// Mutex to protect access to internal state.
mutex mutex_;
// The head of a linked list of all implementations.
implementation_type* impl_list_;
// Flag to indicate that the dispatcher has been shut down.
bool shutdown_;
};
} // namespace detail
} // namespace asio
#include "asio/detail/pop_options.hpp"
#if defined(ASIO_HEADER_ONLY)
# include "asio/detail/impl/win_object_handle_service.ipp"
#endif // defined(ASIO_HEADER_ONLY)
#endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
#endif // ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP