340 lines
11 KiB
C++
340 lines
11 KiB
C++
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//
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// detail/win_iocp_io_context.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP
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#define ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include "asio/detail/config.hpp"
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#if defined(ASIO_HAS_IOCP)
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#include "asio/detail/limits.hpp"
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#include "asio/detail/mutex.hpp"
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#include "asio/detail/op_queue.hpp"
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#include "asio/detail/scoped_ptr.hpp"
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#include "asio/detail/socket_types.hpp"
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#include "asio/detail/thread.hpp"
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#include "asio/detail/thread_context.hpp"
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#include "asio/detail/timer_queue_base.hpp"
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#include "asio/detail/timer_queue_set.hpp"
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#include "asio/detail/wait_op.hpp"
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#include "asio/detail/win_iocp_operation.hpp"
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#include "asio/detail/win_iocp_thread_info.hpp"
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#include "asio/execution_context.hpp"
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#include "asio/detail/push_options.hpp"
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namespace asio {
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namespace detail {
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class wait_op;
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class win_iocp_io_context
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: public execution_context_service_base<win_iocp_io_context>,
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public thread_context
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{
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public:
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// Constructor. Specifies a concurrency hint that is passed through to the
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// underlying I/O completion port.
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ASIO_DECL win_iocp_io_context(asio::execution_context& ctx,
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int concurrency_hint = -1, bool own_thread = true);
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// Destructor.
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ASIO_DECL ~win_iocp_io_context();
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// Destroy all user-defined handler objects owned by the service.
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ASIO_DECL void shutdown();
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// Initialise the task. Nothing to do here.
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void init_task()
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{
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}
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// Register a handle with the IO completion port.
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ASIO_DECL asio::error_code register_handle(
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HANDLE handle, asio::error_code& ec);
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// Run the event loop until stopped or no more work.
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ASIO_DECL size_t run(asio::error_code& ec);
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// Run until stopped or one operation is performed.
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ASIO_DECL size_t run_one(asio::error_code& ec);
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// Run until timeout, interrupted, or one operation is performed.
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ASIO_DECL size_t wait_one(long usec, asio::error_code& ec);
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// Poll for operations without blocking.
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ASIO_DECL size_t poll(asio::error_code& ec);
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// Poll for one operation without blocking.
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ASIO_DECL size_t poll_one(asio::error_code& ec);
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// Stop the event processing loop.
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ASIO_DECL void stop();
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// Determine whether the io_context is stopped.
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bool stopped() const
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{
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return ::InterlockedExchangeAdd(&stopped_, 0) != 0;
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}
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// Restart in preparation for a subsequent run invocation.
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void restart()
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{
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::InterlockedExchange(&stopped_, 0);
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}
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// Notify that some work has started.
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void work_started()
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{
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::InterlockedIncrement(&outstanding_work_);
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}
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// Notify that some work has finished.
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void work_finished()
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{
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if (::InterlockedDecrement(&outstanding_work_) == 0)
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stop();
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}
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// Return whether a handler can be dispatched immediately.
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ASIO_DECL bool can_dispatch();
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/// Capture the current exception so it can be rethrown from a run function.
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ASIO_DECL void capture_current_exception();
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// Request invocation of the given operation and return immediately. Assumes
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// that work_started() has not yet been called for the operation.
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void post_immediate_completion(win_iocp_operation* op, bool)
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{
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work_started();
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post_deferred_completion(op);
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}
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// Request invocation of the given operation and return immediately. Assumes
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// that work_started() was previously called for the operation.
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ASIO_DECL void post_deferred_completion(win_iocp_operation* op);
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// Request invocation of the given operation and return immediately. Assumes
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// that work_started() was previously called for the operations.
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ASIO_DECL void post_deferred_completions(
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op_queue<win_iocp_operation>& ops);
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// Request invocation of the given operation using the thread-private queue
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// and return immediately. Assumes that work_started() has not yet been
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// called for the operation.
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void post_private_immediate_completion(win_iocp_operation* op)
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{
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post_immediate_completion(op, false);
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}
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// Request invocation of the given operation using the thread-private queue
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// and return immediately. Assumes that work_started() was previously called
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// for the operation.
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void post_private_deferred_completion(win_iocp_operation* op)
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{
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post_deferred_completion(op);
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}
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// Enqueue the given operation following a failed attempt to dispatch the
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// operation for immediate invocation.
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void do_dispatch(operation* op)
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{
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post_immediate_completion(op, false);
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}
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// Process unfinished operations as part of a shutdown operation. Assumes
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// that work_started() was previously called for the operations.
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ASIO_DECL void abandon_operations(op_queue<operation>& ops);
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// Called after starting an overlapped I/O operation that did not complete
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// immediately. The caller must have already called work_started() prior to
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// starting the operation.
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ASIO_DECL void on_pending(win_iocp_operation* op);
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// Called after starting an overlapped I/O operation that completed
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// immediately. The caller must have already called work_started() prior to
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// starting the operation.
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ASIO_DECL void on_completion(win_iocp_operation* op,
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DWORD last_error = 0, DWORD bytes_transferred = 0);
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// Called after starting an overlapped I/O operation that completed
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// immediately. The caller must have already called work_started() prior to
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// starting the operation.
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ASIO_DECL void on_completion(win_iocp_operation* op,
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const asio::error_code& ec, DWORD bytes_transferred = 0);
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// Add a new timer queue to the service.
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template <typename Time_Traits>
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void add_timer_queue(timer_queue<Time_Traits>& timer_queue);
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// Remove a timer queue from the service.
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template <typename Time_Traits>
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void remove_timer_queue(timer_queue<Time_Traits>& timer_queue);
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// Schedule a new operation in the given timer queue to expire at the
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// specified absolute time.
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template <typename Time_Traits>
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void schedule_timer(timer_queue<Time_Traits>& queue,
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const typename Time_Traits::time_type& time,
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typename timer_queue<Time_Traits>::per_timer_data& timer, wait_op* op);
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// Cancel the timer associated with the given token. Returns the number of
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// handlers that have been posted or dispatched.
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template <typename Time_Traits>
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std::size_t cancel_timer(timer_queue<Time_Traits>& queue,
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typename timer_queue<Time_Traits>::per_timer_data& timer,
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std::size_t max_cancelled = (std::numeric_limits<std::size_t>::max)());
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// Move the timer operations associated with the given timer.
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template <typename Time_Traits>
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void move_timer(timer_queue<Time_Traits>& queue,
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typename timer_queue<Time_Traits>::per_timer_data& to,
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typename timer_queue<Time_Traits>::per_timer_data& from);
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// Get the concurrency hint that was used to initialise the io_context.
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int concurrency_hint() const
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{
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return concurrency_hint_;
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}
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private:
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#if defined(WINVER) && (WINVER < 0x0500)
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typedef DWORD dword_ptr_t;
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typedef ULONG ulong_ptr_t;
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#else // defined(WINVER) && (WINVER < 0x0500)
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typedef DWORD_PTR dword_ptr_t;
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typedef ULONG_PTR ulong_ptr_t;
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#endif // defined(WINVER) && (WINVER < 0x0500)
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// Dequeues at most one operation from the I/O completion port, and then
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// executes it. Returns the number of operations that were dequeued (i.e.
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// either 0 or 1).
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ASIO_DECL size_t do_one(DWORD msec,
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win_iocp_thread_info& this_thread, asio::error_code& ec);
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// Helper to calculate the GetQueuedCompletionStatus timeout.
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ASIO_DECL static DWORD get_gqcs_timeout();
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// Helper function to add a new timer queue.
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ASIO_DECL void do_add_timer_queue(timer_queue_base& queue);
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// Helper function to remove a timer queue.
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ASIO_DECL void do_remove_timer_queue(timer_queue_base& queue);
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// Called to recalculate and update the timeout.
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ASIO_DECL void update_timeout();
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// Helper class to call work_finished() on block exit.
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struct work_finished_on_block_exit;
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// Helper class for managing a HANDLE.
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struct auto_handle
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{
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HANDLE handle;
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auto_handle() : handle(0) {}
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~auto_handle() { if (handle) ::CloseHandle(handle); }
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};
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// The IO completion port used for queueing operations.
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auto_handle iocp_;
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// The count of unfinished work.
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long outstanding_work_;
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// Flag to indicate whether the event loop has been stopped.
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mutable long stopped_;
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// Flag to indicate whether there is an in-flight stop event. Every event
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// posted using PostQueuedCompletionStatus consumes non-paged pool, so to
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// avoid exhausting this resouce we limit the number of outstanding events.
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long stop_event_posted_;
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// Flag to indicate whether the service has been shut down.
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long shutdown_;
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enum
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{
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// Timeout to use with GetQueuedCompletionStatus on older versions of
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// Windows. Some versions of windows have a "bug" where a call to
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// GetQueuedCompletionStatus can appear stuck even though there are events
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// waiting on the queue. Using a timeout helps to work around the issue.
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default_gqcs_timeout = 500,
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// Maximum waitable timer timeout, in milliseconds.
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max_timeout_msec = 5 * 60 * 1000,
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// Maximum waitable timer timeout, in microseconds.
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max_timeout_usec = max_timeout_msec * 1000,
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// Completion key value used to wake up a thread to dispatch timers or
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// completed operations.
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wake_for_dispatch = 1,
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// Completion key value to indicate that an operation has posted with the
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// original last_error and bytes_transferred values stored in the fields of
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// the OVERLAPPED structure.
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overlapped_contains_result = 2
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};
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// Timeout to use with GetQueuedCompletionStatus.
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const DWORD gqcs_timeout_;
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// Helper class to run the scheduler in its own thread.
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struct thread_function;
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friend struct thread_function;
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// Function object for processing timeouts in a background thread.
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struct timer_thread_function;
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friend struct timer_thread_function;
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// Background thread used for processing timeouts.
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scoped_ptr<thread> timer_thread_;
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// A waitable timer object used for waiting for timeouts.
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auto_handle waitable_timer_;
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// Non-zero if timers or completed operations need to be dispatched.
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long dispatch_required_;
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// Mutex for protecting access to the timer queues and completed operations.
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mutex dispatch_mutex_;
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// The timer queues.
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timer_queue_set timer_queues_;
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// The operations that are ready to dispatch.
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op_queue<win_iocp_operation> completed_ops_;
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// The concurrency hint used to initialise the io_context.
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const int concurrency_hint_;
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// The thread that is running the io_context.
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scoped_ptr<thread> thread_;
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};
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} // namespace detail
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} // namespace asio
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#include "asio/detail/pop_options.hpp"
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#include "asio/detail/impl/win_iocp_io_context.hpp"
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#if defined(ASIO_HEADER_ONLY)
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# include "asio/detail/impl/win_iocp_io_context.ipp"
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#endif // defined(ASIO_HEADER_ONLY)
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#endif // defined(ASIO_HAS_IOCP)
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#endif // ASIO_DETAIL_WIN_IOCP_IO_CONTEXT_HPP
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