31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
// AUTOMATICALLY GENERATED, DO NOT EDIT
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using System;
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using System.Runtime.InteropServices;
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namespace Creaturelib.Generated
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{
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internal static class SwitchEvent
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{
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/// <param name="p">const SwitchEvent *</param>
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/// <returns>Creature *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchEvent_GetNewCreature")]
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internal static extern IntPtr GetNewCreature(IntPtr p);
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/// <param name="p">const SwitchEvent *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchEvent_GetSide")]
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internal static extern byte GetSide(IntPtr p);
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/// <param name="p">const SwitchEvent *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchEvent_GetIndex")]
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internal static extern byte GetIndex(IntPtr p);
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/// <param name="p">const SwitchEvent *</param>
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/// <returns>void</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchEvent_Destruct")]
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internal static extern void Destruct(IntPtr p);
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}
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}
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