213 lines
13 KiB
C#
213 lines
13 KiB
C#
// AUTOMATICALLY GENERATED, DO NOT EDIT
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using System;
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using System.Runtime.InteropServices;
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namespace Creaturelib.Generated
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{
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internal static class Script
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{
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/// <param name="p">BattleScript *</param>
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/// <returns>void</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="p">BattleScript *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Stack")]
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internal static extern byte Stack(IntPtr p);
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/// <param name="p">BattleScript *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnRemove")]
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internal static extern byte OnRemove(IntPtr p);
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/// <param name="p">BattleScript *</param>
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/// <returns>const char *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_GetName")]
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internal static extern IntPtr GetName(IntPtr p);
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/// <param name="p">BattleScript *</param>
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/// <param name="choice">const BaseTurnChoice *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeTurn")]
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internal static extern byte OnBeforeTurn(IntPtr p, IntPtr choice);
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/// <param name="p">BattleScript *</param>
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/// <param name="choice">AttackTurnChoice *</param>
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/// <param name="outAttack">const char * &</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttack")]
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internal static extern byte ChangeAttack(IntPtr p, IntPtr choice, ref IntPtr outAttack);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventAttack")]
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internal static extern byte PreventAttack(IntPtr p, IntPtr attack, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailAttack")]
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internal static extern byte FailAttack(IntPtr p, IntPtr attack, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_StopBeforeAttack")]
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internal static extern byte StopBeforeAttack(IntPtr p, IntPtr attack, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeAttack")]
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internal static extern byte OnBeforeAttack(IntPtr p, IntPtr attack);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailIncomingAttack")]
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internal static extern byte FailIncomingAttack(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_IsInvulnerable")]
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internal static extern byte IsInvulnerable(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAttackMiss")]
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internal static extern byte OnAttackMiss(IntPtr p, IntPtr attack, IntPtr target);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="outType">unsigned char *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttackType")]
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internal static extern byte ChangeAttackType(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outType);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="basePower">unsigned char *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideBasePower")]
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internal static extern byte OverrideBasePower(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr basePower);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="statsUser">Creature * *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeDamageStatsUser")]
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internal static extern byte ChangeDamageStatsUser(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr statsUser);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="bypass">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassDefensiveStat")]
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internal static extern byte BypassDefensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="bypass">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassOffensiveStat")]
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internal static extern byte BypassOffensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="modifier">float *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyStatModifier")]
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internal static extern byte ModifyStatModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="modifier">float *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyDamageModifier")]
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internal static extern byte ModifyDamageModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="damage">unsigned int *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideDamage")]
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internal static extern byte OverrideDamage(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr damage);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSecondaryEffects")]
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internal static extern byte PreventSecondaryEffects(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitNumber">unsigned char</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnSecondaryEffect")]
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internal static extern byte OnSecondaryEffect(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAfterHits")]
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internal static extern byte OnAfterHits(IntPtr p, IntPtr attack, IntPtr target);
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/// <param name="p">BattleScript *</param>
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/// <param name="choice">const SwitchTurnChoice *</param>
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/// <param name="outResult">bool *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSelfSwitch")]
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internal static extern byte PreventSelfSwitch(IntPtr p, IntPtr choice, IntPtr outResult);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">const ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="chance">float *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyEffectChance")]
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internal static extern byte ModifyEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance);
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/// <param name="p">BattleScript *</param>
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/// <param name="attack">const ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="chance">float *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyIncomingEffectChance")]
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internal static extern byte ModifyIncomingEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance);
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}
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}
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