PkmnLibSharp/PkmnLibSharp/Generated/Creaturelibbattling/SwitchTurnChoice.cs

27 lines
1.2 KiB
C#

// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class SwitchTurnChoice
{
/// <param name="user">Creature *</param>
/// <param name="newCreature">Creature *</param>
/// <returns>SwitchTurnChoice *</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")]
internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature);
/// <param name="p">AttackTurnChoice *</param>
/// <returns>void</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
internal static extern void Destruct(IntPtr p);
/// <param name="p">const SwitchTurnChoice *</param>
/// <returns>Creature *</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
internal static extern IntPtr GetNewCreature(IntPtr p);
}
}