60 lines
3.2 KiB
C#
60 lines
3.2 KiB
C#
// AUTOMATICALLY GENERATED, DO NOT EDIT
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using System;
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using System.Runtime.InteropServices;
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namespace Creaturelib.Generated
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{
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internal static class DamageLibrary
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{
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/// <returns>const DamageLibrary *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_Construct")]
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internal static extern IntPtr Construct();
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/// <param name="p">const DamageLibrary *</param>
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/// <returns>void</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="out">unsigned int &</param>
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/// <param name="p">const DamageLibrary *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitIndex">unsigned char</param>
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/// <param name="hitData">HitData *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetDamage")]
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internal static extern byte GetDamage(ref uint @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
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/// <param name="out">unsigned char &</param>
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/// <param name="p">const DamageLibrary *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitIndex">unsigned char</param>
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/// <param name="hitData">HitData *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetBasePower")]
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internal static extern byte GetBasePower(ref byte @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
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/// <param name="out">float &</param>
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/// <param name="p">const DamageLibrary *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitIndex">unsigned char</param>
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/// <param name="hitData">HitData *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetStatModifier")]
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internal static extern byte GetStatModifier(ref float @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
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/// <param name="out">float &</param>
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/// <param name="p">const DamageLibrary *</param>
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/// <param name="attack">ExecutingAttack *</param>
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/// <param name="target">Creature *</param>
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/// <param name="hitIndex">unsigned char</param>
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/// <param name="hitData">HitData *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetDamageModifier")]
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internal static extern byte GetDamageModifier(ref float @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
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}
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}
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