PkmnLibSharp/PkmnLibSharp/Battling/Events/EventData/SwitchEvent.cs

36 lines
1012 B
C#

using System;
using PkmnLibSharp.Utilities;
namespace PkmnLibSharp.Battling.Events
{
public class SwitchEvent : EventData
{
internal SwitchEvent(EventDataKind kind, IntPtr ptr) : base(kind, ptr)
{
}
public Pokemon NewPokemon
{
get
{
if (_newPokemon != null) return _newPokemon;
var ptr = Creaturelib.Generated.SwitchEvent.GetNewCreature(Ptr);
if (TryResolvePointer(ptr, out _newPokemon))
return _newPokemon!;
_newPokemon = Constructor.Active.ConstructPokemon(ptr)!;
return _newPokemon;
}
}
public byte Side => Creaturelib.Generated.SwitchEvent.GetSide(Ptr);
public byte Index => Creaturelib.Generated.SwitchEvent.GetIndex(Ptr);
private Pokemon? _newPokemon;
protected override void DeletePtr()
{
Creaturelib.Generated.SwitchEvent.Destruct(Ptr);
}
}
}