PkmnLibSharp/PkmnLibSharp/Generated/Pkmnlib/BattleLibrary.cs

26 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Pkmnlib.Generated
{
internal static class BattleLibrary
{
/// <param name="out">BattleLibrary *&</param>
/// <param name="staticLib">PokemonLibrary *</param>
/// <param name="statCalculator">StatCalculator *</param>
/// <param name="damageLibrary">DamageLibrary *</param>
/// <param name="experienceLibrary">ExperienceLibrary *</param>
/// <param name="scriptResolver">ScriptResolver *</param>
/// <param name="miscLibrary">MiscLibrary *</param>
/// <returns>unsigned char</returns>
[DllImport("pkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_BattleLibrary_Construct")]
internal static extern byte Construct(ref IntPtr @out, IntPtr staticLib, IntPtr statCalculator, IntPtr damageLibrary, IntPtr experienceLibrary, IntPtr scriptResolver, IntPtr miscLibrary);
/// <param name="p">BattleLibrary *</param>
/// <returns>void</returns>
[DllImport("pkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_BattleLibrary_Destruct")]
internal static extern void Destruct(IntPtr p);
}
}